I wrote about The Dark Lord when it was still a kickstarter. Last time I mentioned it, we were still in the funding phase of the kickstarter. Well, I got my PDF and put together a review (physical copy pending). The pitch is simple. You play a council of big bad evil folks, out toContinue reading “The Dark Lord, A Review”
Class of Cthulhu is a setting for Call of Cthulhu designed around running the game as college students. Its structure makes heavy use of the Miskatonic University source book, and is designed to cover students from incoming freshman to young working adults. A given campaign is intended to take players from first year incoming, wideContinue reading “Class of Cthulhu”
Flashlights and Guff… a rpg conversion of Lasers and Feelings where hourly security meets ADVENTURE!
Hangry Hangry Hippos is a competitive roleplaying game set within the Wildlife Wrestling Confederation (WWC).
An alternate campaign setting for my #homebrew #rpg Europa of Jupiter, set very far into earth’s future.
A campaign setting for use with any rules light #rpg. #COC, #call of cthulhu
Current draft of an #RPG based on the Cowboy/Samurai interchangeability tropes.
A #homebrew #rpg compatible with most fantasy games.
Mer was an old campaign setting I used for a while. It was one of my first attempts at building a cohesive campaign setting compared to small scale adventures. The World is known as Mer. It is one giant continent, with a few outlying smaller islands. The south is a damp swampland, and the northContinue reading “Nations of Mer”
This is a summary of a game I ran briefly a long time ago. I think it was pretty enjoyable and you might be able to steal some ideas. Beta Complex Beta Complex is a riff on Paranoia using the Shadowrun rules. Specifically Shadowrun 4a, without any of the magic. Paranoia can be played straight,Continue reading “Beta Complex”