A lot of my long fermenting projects are starting to conclude all about the same time now. Good news for you folks! This means yet another release on the DM’s Guild. A guidebook for campaigns in the celestial realms. Inside are about 30 adventure seeds, some GM advice and 21 celestial monsters, with stats. CheckContinue reading “War! In Heaven!”
After my last review of a Menagerie Press product, I signed myself up for notifications and backed a second as soon as it was announced. This is two for two for them with the sort of high concept D&D I’m a sucker for. And once again, they don’t make you wait until level 20 toContinue reading “Review of The Dream Prison”
Chance for Glory is a fun ttrpg adventure centered around playing as strangely powered superheroes taking on a large scale challenge.
And now for something a little different. Fan-Fiction that will be serving as inspiration for the upcoming Kickstarter Magic School Mystery
This short campaign is meant for the Call of Cuthulu system, although can be modified to fit any modern setting game with supernatural elements. It is designed for a maximum of four players.
A campaign setting for use with any rules light #rpg. #COC, #call of cthulhu
#Callofcthulhu #adventure set in the modern day Okefenokee swamp.
a high #fantasy #adventure for any fantasy #RPG. #pathfinder #5e
Petals and Thorns is an adventure series written by Chamomile, whose site I link in the Interesting Sites page of my site, in addition to just there. As prep for the Kickstarter launch, and some final playtesting, he ran me and some others through the module to see how it played out. There were someContinue reading “Petals and Thorns”
Paranoia is a wonderful and amazing RPG. It’s also unlike any other RPG on the market. It actively encourages things that are terrible in any other game, and sows discord in groups. It’s a blast, and a well run introductory game is something a group will remember for a long time. These are my notesContinue reading “Paranoia. An Introduction”