Expeditions: 5e House Rules

Hexcrawls are having a huge comeback now-a-days, thanks to the OSR movement, and 5e’s general embrace of editions older than 3e (something WoTC had not previously done). When people talk about fantasy epics, the journey into the unknown is one of the biggest drivers there is. People like the idea of being frontier folk, outContinue reading “Expeditions: 5e House Rules”

Outlanders & Explorers: 5e

For a game that coined the term “Three Pillars”, 5e sure loves to let folks ignore two of them. The exploration pillar, while not outright ignored like the roleplay pillar, doesn’t get a lot of love when compared to the combat pillar. There’s a bit about tracking overland movement in the DMG that’s pretty good,Continue reading “Outlanders & Explorers: 5e”

Tarrasque: Revisited

The tarrasque is the iconic campaign ending D&D monster. It’s almost a joke or a meme at this point, where the tarrasque is a “and then everyone died” punchline. It’s often the first big monster that new players find that gets them excited about one day fighting this gigantic kaiju. This is pretty ironic, sinceContinue reading “Tarrasque: Revisited”

Oath of Beauty Paladin

Tenants of Beauty Beauty is Power: Let your smile be your sword. Confidence is Key: You define beauty, and let it bring you joy. Enhance What you Have: Be grateful for your gifts, and do not dwell on what you lack. Form And Function: There is power in ascetics. Do not be satisfied with theContinue reading “Oath of Beauty Paladin”

SR-16 Retrospective on Indie Games

SR-16, author of previously reviewed Space Street, reached out to me a little bit ago with an essay they put together analyzing a trend in indie RPGs on Itch. They focus on one of their games that followed it, where it went wrong, and another similar game that did it right (by someone else). WhileContinue reading “SR-16 Retrospective on Indie Games”

Astrogate: Saga

I was digging through my old Star Wars Saga Edition notes for a potential new game and found my old astrogate rules. The existing rules are relatively simple, but don’t give a satisfying outcome. You always get where you need to go in 1d6*X Days. Travel distances don’t really matter, and your spaceship feels moreContinue reading “Astrogate: Saga”

Wizard: Revisited

In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Wizard: Revisited”

Druid: Revised

In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Druid: Revised”

Bard: Revisited

In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Bard: Revisited”