Barbarian: Revisited

In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Barbarian: Revisited”

Aspect Giants

Homebrew Giants for use with the 5e house rules found in Chamomile‚Äôs Guide to Everything Ogre Race The Ogre race are the prototypical Giants, and the bare minimum to be considered a Giant and pass the smell test. While perfectly viable as starting characters, many players wishing to play giants will often select one orContinue reading “Aspect Giants”

Elemental Resistances

Reading through Caspar’s got me thinking about the lack of resistances and vulnerabilities in 5e. Chamomile makes a solid point, in that they just aren’t used, and the approach in Caspar’s works well enough, but it’s got some edge cases where you’ve got to eyeball a few situations. I’m always a fan of getting ridContinue reading “Elemental Resistances”

Caspar’s Guide to Elementals: Review

Caspar’s Guide to Elementals is the ninth of Chamomile’s guides to everything. This zine focusses on elementals, obviously, but also the elemental adjacent creatures you see in games. Think Genies, Giants, and the like. I’m working off a hard copy for the review with screenshots cropped from the pdf (with permission). You can pick oneContinue reading “Caspar’s Guide to Elementals: Review”

Chamomile Has Illustrations

Chamomile, that guy whose books I often review, has done something pretty awesome. When I was originally getting into publishing stuff, the biggest drawback was a lack of easily accessible art. A lot of this blog uses Pexels free art, and a lot of my published stuff uses public domain art or the D&D BeyondContinue reading “Chamomile Has Illustrations”

Tiered Subclass: Variant

Spawned from another 5e gripe session, the Tiered Subclass Variant came about as an attempt to solve a few 5e complaints I have. Primarily, 5e characters don’t get a lot of choices when they level up, especially late games. Secondarily, some subclasses are effective but boring. Picking other options feels bad from an optimization standpoint,Continue reading “Tiered Subclass: Variant”

Deck of Many Quests: Review

The Deck of Many Quests is something I’ve been searching for years. I’ve asked for it at game shops and gotten sideways glances and pointed to Dungeon Crawl Classics more times than I can count. DCC is a fine series, but it’s not really similar. The Deck of Many Quests generates short, 3-5 sentence plotContinue reading “Deck of Many Quests: Review”

Devil’s Advocate: Review

Devils have long been a favorite fantasy monster of mine, and especially the dealmaker archtype. Most fantasy games usually spend some lip service towards the idea that one could make a deal with the devil, but there’s rarely mechanical rules with impact for doing so. Most often, it’s handled offscreen or by DM fiat. IContinue reading “Devil’s Advocate: Review”

Goodliness, Godliness, and Dragons

Soapbox time. An ongoing gripe of mine, is the seemingly constant confusion around what good, godliness, and gods mean in D&D. See, many folks assume D&D works like Christianity, and the only difference is God is now the gods. The gods made the world, people who do good things get to go to a GoodContinue reading “Goodliness, Godliness, and Dragons”