I always liked the concept of the guy who can grow claws and take on animal forms fun, but for whatever reason WoTC gave us really weak versions (Eberron’s shifters), or insisted we can’t do it until 5-6th level (Druids, wildshape rangers, various prestige classes). This was my attempt to get that online at levelContinue reading “Shifter: 3.5 Class”
Author Archives: Krusk
Battlesmith: 3.5 Class
The battlesmith is an old 3.5 class I wrote back in the day to fill the niche of “Artificer, but not a spellcaster”, which as I’m writing this now, I realize is something I come back to a lot. Theres something about a guy who swings a hammer, and makes stuff, that WoTC insists hasContinue reading “Battlesmith: 3.5 Class”
A Different Elf: Races Revised
Elves are the classic race choice in fantasy RPGs. Everyone has an elf, and every game needs an elf. What is an elf? Usually magic, probably all around better than you, always has pointy ears, that sort of thing. In a bit of meta commentary though, now-a-days, what makes elves stand out is the plethoraContinue reading “A Different Elf: Races Revised”
A Different Gunslinger: PF1 Class
I’m the guns in D&D guy. We can have the argument all day, but on any merit, D&D is improved by the inclusion of guns (@ me on our discord if you disagree). The folks over at Paizo heard me, and instead of telling me no, wrote up some badass rules, and nerfed the crapContinue reading “A Different Gunslinger: PF1 Class”
Zombies: 5e House Rule
I was a little surprised to see I didn’t have this posted on the site anywhere. Zombies are really fun in fiction, and 5e’s Zombies don’t hit the mark at all. I’m not sure Zombies in D&D, or pathfinder ever really did. Zombies have one basic rule that’s really important for them. You can’t killContinue reading “Zombies: 5e House Rule”
Spellthief: 5e Rogue Archtype
5e doesn’t really have a fun counter mage. You can play a wizard with counterspell and silvery barbs sure, but then you’re a wizard who shuts down other wizards. I’m looking for the mundane characters who wrestle control of spells in effect or prevent their casting to begin with. Not out of some desire toContinue reading “Spellthief: 5e Rogue Archtype”
The Curse of Er’ Mah’ Gerd: Review
When we received a review pdf of the Curse of Er’Mah’Gerd from David Michael Williams over at One-million-words.com, we knew right away it would be a fun time. The title alone sells the tone of the adventure, and it stands out in a landscape oversaturated with grim dark gritty realism. Er’Mah’Gerd is fun, and itContinue reading “The Curse of Er’ Mah’ Gerd: Review”
On Death
Killing a PC, that is the question. Whether ‘tis nobler in the game to roll dice, And suffer the cries and anguish of a disappointing deathOr to take arms against fate, and cheat the odds, And by lies, let them prosper? Krusk, the shitty poet I see a bunch of hot takes on whether orContinue reading “On Death”
We Are Legion: Review
Liber Demonica, We Are Legion. A Demon Tempter’s Guide hits a lot of sweet spots for me in its sales pitch. Its vaguely Christian demonology, about pacts with devils, a short zine, cheap, an RPG, and I’ve been on a solo game kick lately. In this one, you play a fledgling demon tempter whose goalContinue reading “We Are Legion: Review”
Pacing your RPG
According to some stats I saw online (someone quoted them, I looked them up and confirmed, then wrote this idea in my to do list before promptly deleting any of my validation work and references…), the average D&D play instance lasts for seven, four-hour sessions. Play instance is a tem I’ll use to differentiate betweenContinue reading “Pacing your RPG”