A little peek into some of the playtesting that went into Dead Man’s Land. One of the tools used was a Same Game Test, a concept IIRC invented by a user who I believe doesn’t wish to be credited anymore. So it’s not my idea, but it’s also no ones I guess… It’s a greatContinue reading “Playtesting Dead Man’s Land”
Category Archives: Mechanics
5e Playable Monsters
Savage Species was one of the most popular, and disliked books of the 3e era, and the playable monster rules in the monster manual were honestly the foundation of why the system works as well as it does. A LOT of 3e or pathfinder players have not moved to 5e in large part because [insertContinue reading “5e Playable Monsters”
War! In Heaven!
A lot of my long fermenting projects are starting to conclude all about the same time now. Good news for you folks! This means yet another release on the DM’s Guild. A guidebook for campaigns in the celestial realms. Inside are about 30 adventure seeds, some GM advice and 21 celestial monsters, with stats. CheckContinue reading “War! In Heaven!”
Springtime Fey
Looking out my thin cold window, staring at the dead leaves and snow, I was thinking of spring. Because I can’t think of anything without relating it to D&D, I put together a couple of springtime race options for you. One is my obvious rewrite of a D&D classic, and the other two are aContinue reading “Springtime Fey”
The Blighted Circle
Dr. Blight: I hate clean air, it makes people so healthy. But we’ll soon have a remedy for that, won’t we? A druid does not generally seek out the Blighted Circle. No, they are cast into it. When a druid violates the central tenants of their circle in a severe enough manner, they are castContinue reading “The Blighted Circle”
The Template Treasury
The Template Treasury is our latest PWYW supplement, focused on expanding the monster offerings of 5e, without coming up with weird stuff no one can really describe or explain. The idea is to provide DMs with a small collection of templates that can be applied to any monster drastically upping the variety without needing toContinue reading “The Template Treasury”
The Beast Type
A lot of players may not realize this, unless they are playing a druid, or someone with polymorph, but 5e has a problem. DMs who do a lot of world building know it, and once I point it out, it will drive you up a wall. The Beast type is nonsensical, and also empty. AndContinue reading “The Beast Type”
Subclass Kits
Tasha’s introduces some new rules for changing your subclass. I’m a big fan of this sort of stuff, because I’d like players to play something they like, and I don’t want them to reroll. Nothing kills a stories momentum more than a key character deciding to quit, and the next morning someone new with similar,Continue reading “Subclass Kits”
Mathomancer’s Toolbox
The mathomancer’s toolbox is a collection of magical items that can be used to alter blasting spells in your 5e games. Its targeted towards your math nerds, but anyone who likes breaking out a ruler in your game and measuring exact distances will like them. If determining the exact best placement for your spells isContinue reading “Mathomancer’s Toolbox”
The Manual of Exotic Materials II
I was shocked at the outpouring of support with the first one. As I worked on the it, I kept thinking, no one really cares, but as of right now, over 500 downloads. I’ll call that a win. During the editing phase of the original, one thing kept happening. I’d have a new idea. AContinue reading “The Manual of Exotic Materials II”