This is a summary of a game I ran briefly a long time ago. I think it was pretty enjoyable and you might be able to steal some ideas. Beta Complex Beta Complex is a riff on Paranoia using the Shadowrun rules. Specifically Shadowrun 4a, without any of the magic. Paranoia can be played straight,Continue reading “Beta Complex”
Category Archives: Campaign Setting
Cowboys From Hell. DMs Guide
The DMs guide for Cowboys From Hell that I used. It contains notes on the various encounters, and buildings in town. Locations in Thornrock Blackhorn’s Manor: Just outside of town, large plantation style house. Center: The center of town is packed earth surrounding an immense statue of a grotesque Horned Devil ramming a trident downContinue reading “Cowboys From Hell. DMs Guide”
Cowboys From Hell
Cowboys From Hell was a campaign I ran in roll20 for some internet strangers. My goal was simply to learn roll20 and see how it worked for potential future games at home. I’ll post my campaign info here in case someone would like to run it themselves. This will be a two part post, theContinue reading “Cowboys From Hell”
Zoo York
Zoo York is an idea for a game I’ve had for a while now. I haven’t found the real fleshed out rules I want to use, but the concept seems sound. Its very much influenced by a lifelong love of the Ninja Turtles. The Pitch A section for the GM to present to players. YourContinue reading “Zoo York”
Pirates of the Hexes
Pirates of the Hexes was the name of a pirate themed hexcrawl I ran for the better part of a year. It’s not quite enough to be a full setting, but you could certainly run a fun game. The main thematic influence was the Pirates of the Caribbean franchise, or at least the ones IContinue reading “Pirates of the Hexes”