Proving Grounds serve as the testing beds for new technology. Ours contains in-progress works, partially finished ideas, incomplete subsystems, along with reviews and evaluations of products, both my own and others.
Races We recommend using the variant rules found in Tasha’s Cauldron of Everything. Because they are a variant, we are presenting traditional stat blocks that you can modify easily following that formula. These should reflect general trends, not absolutes. Humans Mechnically, humans in Spellwarp use the same statistics as the humans from the Player’s Handbook.Continue reading “Spellwarp – Races of the Warp”
The World(s) of the Warp There are worlds beyond worlds—cold, hot, light, dark, watery, and earthen. They all share one basic need—a need for heroes. — Elminster Aumar When thinking of Spellwarp, it may help to imagine the void of outer space. While helpful in some scenarios, it can be misleading in others. As aContinue reading “Spellwarp – The Worlds of the Warp”
SR 16 was kind enough to reach out and send a review pdf of their soon (4/29/21) to be released RPG, Space Street. It’s a dystopian sci-fi film noir, which is like putting a bunch of genres I love into a blender, so I knew I had to check it out. Space Street is playedContinue reading “Space Street, a Review”
Sailing the Cosmic Seas Spellwarp is a new take on a classic Dungeons & Dragons campaign concept. Fantastic retro-futuristic sci-fi adventures, built on a framework of classic swords and sorcery foundation. Spellwap games draw inspiration from classics like Flash Gordon, or Star Wars, or modern interpretations such as Treasure Planet. With that signature Dungeons andContinue reading “Spellwarp”
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