Proving Grounds serve as the testing beds for new technology. Ours contains in-progress works, partially finished ideas, incomplete subsystems, along with reviews and evaluations of products, both my own and others.
Hip gamers will know that Mork Borg is the indie darling of the last few years (See Mothman’s thoughts here). It has spawned endless variants, settings, and add on rules. They even put out their own game license, and essentially let anyone remix and add to it. There’s a lot of stuff you can use…
I went to build a classic PC I’ve done a thousand times over the years, a gnoll ranger, when I realized Gnolls aren’t a 5e player option. Well that’s silly, there is now. Of note, I have minimal interest in the demon aspects of gnolls WoTC has been pushing as of late. I’m much more…
Way back in 3e, one of my favorite options is a variant fighter class found in one of the final releases, Dungeonscape. The 3e fighter was pretty garbage back in the day. Playing one was sure to get you all sorts of optimization help or suggestions to just play a cleric. While you might be…
How original right? A hexblade/paladin multiclass. We’ve seen a billion of these mechanically, with all sorts of +1s here and +1s there to make them unique. Instead of that nitty gritty, I’m going to delve into the lore and character behind it, while still giving an overview. We will be diving into some of the…
The Hexblade is divisive. To me, it’s probably the single most exciting thing in 5e. To others, it’s the worst. I genuinely struggle to make characters that don’t have some hexblade dip, and I won’t even feel bad about it. I’ll even dip my hexblades longer than the guides say, because I want that 3rd…