Proving Grounds serve as the testing beds for new technology. Ours contains in-progress works, partially finished ideas, incomplete subsystems, along with reviews and evaluations of products, both my own and others.
Sailing the Cosmic Seas Spellwarp is a new take on a classic Dungeons & Dragons campaign concept. Fantastic retro-futuristic sci-fi adventures, built on a framework of classic swords and sorcery foundation. Spellwap games draw inspiration from classics like Flash Gordon, or Star Wars, or modern interpretations such as Treasure Planet. With that signature Dungeons andContinue reading “Spellwarp”
A little peek into some of the playtesting that went into Dead Man’s Land. One of the tools used was a Same Game Test, a concept IIRC invented by a user who I believe doesn’t wish to be credited anymore. So it’s not my idea, but it’s also no ones I guess… It’s a greatContinue reading “Playtesting Dead Man’s Land”
Magitech The remnants of Magitech are seen everywhere throughout the Four Nations, and Dead Man’s Land. Once milk leaves the teat, it doesn’t go back in, to borrow an old Kei phrase. When Cardonia fell, the height of Magictech went with it, but even still, the remnants linger. Minor wondrous items are commonplace, and clockworkContinue reading “Items from Dead Man’s Land”
Assorted house rules, and extra content that is needed to actually play a game of Dead Man’s Land. Rules This is a 3.5 mod. You should be loosely familiar with its rules to play this game. Luckily for you, we aren’t using any of the classes and a lot of the spells, so most playersContinue reading “Playing Dead Man’s Land”
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