Similar to elementals, mephitis are small elementals native to a variety of elemental planes. While diminutive in size, and individually essentially not a threat, mephitis tend to gather in mobs or similar types and can be formidable in this manner. They have a tendency to be lazy, unmotivated, cheap to hire, and resilient, which makesContinue reading “Mephits: K20 Lore”
Category Archives: k20
K20 Simple Classes
The first appendix to K20 are the simple classes. What are these 4 classes that do not go past heroic tier. Perfect for quick games, new players who do not know how to play, or players who do not want anything complicated. Fighter Defender The fighter is a defensive warrior specialized around defensive abilities. TheirContinue reading “K20 Simple Classes”
K20 Primal Characters
Primal magic allows characters to tap into the foundational energy of nature. These characters take on aspects of their animal and plant brethren, past or present, and use their abilities. Primal characters often have rituals and ceremonies paying respect to these progenitors and tend to treat the natural world as holy. Primal characters generally haveContinue reading “K20 Primal Characters”
K20 Divine Characters
Divine magic allows characters to perform many wondrous acts through the blessings of a deity, or other being with a divine rank. These characters can conjure bolts of energy, summon mystical shields and protections, or accomplish feats otherwise impossible through the belief in their deity, and their deity’s assistance. Generally, each divine character is freeContinue reading “K20 Divine Characters”
K20 Ki Characters
Characters who have harnessed the powers of their own inner strength, have mastered the mystical forces known as Ki. These characters are masters of the self and can act with unbelievable purpose when the time is right. They marvel at the chaos of others, watching, observing, and planning their moves with precision. Ki users tendContinue reading “K20 Ki Characters”
K20 Pact Characters
Pact magic allows characters to come to an agreement with a powerful entity, and exchange power for service. These characters are granted lesser servants in exchange for advancing their patron’s goals. Eventually, these pact makers will learn to siphon their own power to lesser beings in the same way. There is no inherent method forContinue reading “K20 Pact Characters”
K20 Arcane Characters
Arcane magic allows characters to perform many wondrous acts through years of hard work and study. These characters can conjure bolts of energy, summon mystical shields and protections, or accomplish feats otherwise impossible through seemingly simple incantations and gestures. In reality, the gestures are impossibly precise, and the incantations wildly specific. Being off by evenContinue reading “K20 Arcane Characters”
K20 Character Classes
This is the first of the entries on K20 on the most commonly requested part of the game, classes. This is the biggest departure from 2,3,4 or 5e in K20, and while I’d love to be able to say you can just lift and shift them into a 3.5 game, you probably can’t. It alsoContinue reading “K20 Character Classes”
K20 Geography
I’ve made the claim a few times that K20 doesn’t have a setting. That’s half true. By its very nature, K20 has to have something of a setting. Anytime you answer the question “Can I teleport to the moon” or “is the Earth hollow” you are defining the setting to an extend. This was touchedContinue reading “K20 Geography”
K20 Religion
Religion and the divine are an important part of most fantasy settings, and K20 is no different. While K20 doesn’t have a direct setting with elaborate lore, mechanical choices inherently build a bit of a setting, and in order to flesh out the classic D&D tropes of spells like raise dead, we had to answerContinue reading “K20 Religion”