I mention that I often run 3.5 games, and we have reached an era where I can’t just assume everyone has played before. This leads to interesting conversations with folks who hear about the cool stuff I’m talking about and want to try it themselves. 3e is also notorious for DMs with reams and reamsContinue reading “3.5 House Rules”
Tag Archives: 3.5
Ocean Mastery
Well this is an interesting collection of homebrew. I run a lot of D&D games with pirates, or boats, or underwater scenarios and was looking for a prestige class for an upcoming NPC in my 3.5 game. A were-orca barbarian who I wanted to have some water themed powers thrown in the mix. I figuredContinue reading “Ocean Mastery”
K20 Geography
I’ve made the claim a few times that K20 doesn’t have a setting. That’s half true. By its very nature, K20 has to have something of a setting. Anytime you answer the question “Can I teleport to the moon” or “is the Earth hollow” you are defining the setting to an extend. This was touchedContinue reading “K20 Geography”
K20 Religion
Religion and the divine are an important part of most fantasy settings, and K20 is no different. While K20 doesn’t have a direct setting with elaborate lore, mechanical choices inherently build a bit of a setting, and in order to flesh out the classic D&D tropes of spells like raise dead, we had to answerContinue reading “K20 Religion”
K20 Economics
Tiers play a strong role throughout K20, and one way this is reflected is in the economics. There will be a point in K20, where your character doesn’t care about gold anymore. You have “enough” and can buy essentially whatever you need. This is strongly influenced by the Economicon, and if you’re familiar, this willContinue reading “K20 Economics”
K20 Skills
Skills in take 20 start with the 3e base, and receive some of the least homebrewing. That said, in 3e, skills are one of the most tedious items, with the least impact (who cares about 8 ranks or 11 ranks?). Keeping with K20’s theme of less, more impactful choices, K20 follows some of the simplificationContinue reading “K20 Skills”
K20 The Alignment Post
So lets talk alignment. The source of more internet nerd fights than what high level fighters should look like, katanas, and firearms combined. Alignment Alignment is, has always been, and will always be a tricky subject in role playing games. Most vaguely define it and leave to the groups to debate periodically whenever it comesContinue reading “K20 The Alignment Post”
K20 – Who do I play as
A core component of K20 is that the PCs all know the math. This goes for the monsters as well. One of the outcomes of that decision is that anything with an intelligence score of 3 or higher can be playable. This leads us to a few design choices. If the players can be aContinue reading “K20 – Who do I play as”
Scourge of Darkness
A player in my home 3.5 game came to me asking for a custom item. It sounded really cool, so we came up with the Scourge of Darkness, which his character will craft next session. You will notice it uses my house rules to weapons of legacy, which are simply to ignore the penalties andContinue reading “Scourge of Darkness”
K20 Power Sources
Even more than class or race, a power source is the defining choice of a K20 character. Your race determines your inborn physical characteristics, and your class determines your skills and abilities, but your power source, that determines what classes you are allowed to choose from. A power source is, put simply, the source ofContinue reading “K20 Power Sources”