I always liked the concept of the guy who can grow claws and take on animal forms fun, but for whatever reason WoTC gave us really weak versions (Eberron’s shifters), or insisted we can’t do it until 5-6th level (Druids, wildshape rangers, various prestige classes). This was my attempt to get that online at levelContinue reading “Shifter: 3.5 Class”
Category Archives: class
Battlesmith: 3.5 Class
The battlesmith is an old 3.5 class I wrote back in the day to fill the niche of “Artificer, but not a spellcaster”, which as I’m writing this now, I realize is something I come back to a lot. Theres something about a guy who swings a hammer, and makes stuff, that WoTC insists hasContinue reading “Battlesmith: 3.5 Class”
A Different Gunslinger: PF1 Class
I’m the guns in D&D guy. We can have the argument all day, but on any merit, D&D is improved by the inclusion of guns (@ me on our discord if you disagree). The folks over at Paizo heard me, and instead of telling me no, wrote up some badass rules, and nerfed the crapContinue reading “A Different Gunslinger: PF1 Class”
Spellthief: 5e Rogue Archtype
5e doesn’t really have a fun counter mage. You can play a wizard with counterspell and silvery barbs sure, but then you’re a wizard who shuts down other wizards. I’m looking for the mundane characters who wrestle control of spells in effect or prevent their casting to begin with. Not out of some desire toContinue reading “Spellthief: 5e Rogue Archtype”
Druid Circle of Land: Houserule
I’ve been mulling over a general dissatisfaction with Druids for some time now and I think it boils down not actually feeling like I’m in touch with nature. I landed at the idea of potentially writing a new subclass that’s really in touch with the terrain and the world around them, and got so farContinue reading “Druid Circle of Land: Houserule”
Hexblade: Revisited
The Hexblade is divisive. To me, it’s probably the single most exciting thing in 5e. To others, it’s the worst. I genuinely struggle to make characters that don’t have some hexblade dip, and I won’t even feel bad about it. I’ll even dip my hexblades longer than the guides say, because I want that 3rdContinue reading “Hexblade: Revisited”
A Different Genie Pact: 5e Subclass Rework
I was amped to hear about a genie pact. I love using genies in my games, and it’s probably getting a little old hat that there’s always an Efreeti or Djinni lord the PCs need to interact with. So, I’m pretty bummed out now that I’ve had time to see it in play a fewContinue reading “A Different Genie Pact: 5e Subclass Rework”
Duskblade: 5e Class
The Duskblade came about after a discussion of 5e’s limit on new classes to 13. My contention is that it’s a seemingly arbitrary limit. Why 13? Why not 15, or 5? How different really is a Paladin compared to a Cleric with the War Domain, from a lore perspective. And how about a War ClericContinue reading “Duskblade: 5e Class”
Scout: Ranger Subclass
The Scout came about because I wanted a ranger who uses their companion less as a meat shield, and more as a tool. The falconer ranger who can send his companion out to scout ahead and gets more out of it than simply “it’s a bird”. The Scout A scout is the master of infiltration.Continue reading “Scout: Ranger Subclass”
Short Rest Classes: 5e Variant
During a discussion on the direction of 5e, and what we think will happen long term with a 6e or 5.5 or whatever, the topic of short rests came up. In my opinion, short rests are one of the best mechanics in 5e, and it’s a shame the recent trend is to disregard them. ItContinue reading “Short Rest Classes: 5e Variant”