The Hexblade is divisive. To me, it’s probably the single most exciting thing in 5e. To others, it’s the worst. I genuinely struggle to make characters that don’t have some hexblade dip, and I won’t even feel bad about it. I’ll even dip my hexblades longer than the guides say, because I want that 3rdContinue reading “Hexblade: Revisited”
Category Archives: class
A Different Genie Pact: 5e Subclass Rework
I was amped to hear about a genie pact. I love using genies in my games, and it’s probably getting a little old hat that there’s always an Efreeti or Djinni lord the PCs need to interact with. So, I’m pretty bummed out now that I’ve had time to see it in play a fewContinue reading “A Different Genie Pact: 5e Subclass Rework”
Duskblade: 5e Class
The Duskblade came about after a discussion of 5e’s limit on new classes to 13. My contention is that it’s a seemingly arbitrary limit. Why 13? Why not 15, or 5? How different really is a Paladin compared to a Cleric with the War Domain, from a lore perspective. And how about a War ClericContinue reading “Duskblade: 5e Class”
Scout: Ranger Subclass
The Scout came about because I wanted a ranger who uses their companion less as a meat shield, and more as a tool. The falconer ranger who can send his companion out to scout ahead and gets more out of it than simply “it’s a bird”. The Scout A scout is the master of infiltration.Continue reading “Scout: Ranger Subclass”
Short Rest Classes: 5e Variant
During a discussion on the direction of 5e, and what we think will happen long term with a 6e or 5.5 or whatever, the topic of short rests came up. In my opinion, short rests are one of the best mechanics in 5e, and it’s a shame the recent trend is to disregard them. ItContinue reading “Short Rest Classes: 5e Variant”
Yer’a Wizard
‘Wand, magic sand, one Turkish massage owl . . . where can I ever obtain such obscurities?’ HP The Academy Wizard Class The Academy wizard is a homebrew 3.5 character class designed for a campaign set within the world of teens whisked away to a magical school. You get the setting, so I won’t elaborateContinue reading “Yer’a Wizard”
A Different Bard
A bit ago, I showcased some small changes you can make to a bard to step up their game some. That’s all well and good for groups who prefer minimal house rules for their games, but some groups are more open to fuller changes. The Different Bard is a full replacement for the core bardContinue reading “A Different Bard”
Oath of Beauty Paladin
Tenants of Beauty Beauty is Power: Let your smile be your sword. Confidence is Key: You define beauty, and let it bring you joy. Enhance What you Have: Be grateful for your gifts, and do not dwell on what you lack. Form And Function: There is power in ascetics. Do not be satisfied with theContinue reading “Oath of Beauty Paladin”
Wizard: Revisited
In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Wizard: Revisited”
Druid: Revised
In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Druid: Revised”