Cy_Borg: Review

Hip gamers will know that Mork Borg is the indie darling of the last few years (See Mothman’s thoughts here). It has spawned endless variants, settings, and add on rules. They even put out their own game license, and essentially let anyone remix and add to it. There’s a lot of stuff you can useContinue reading “Cy_Borg: Review”

Planebreaker: Review

Planebreaker has a really exciting pitch, something Monte Cook Games excels at. A cursed moon blasting through the multiverse, ripping holes in reality, allowing travel across not only the planes themselves, but any and all dimensions. This fits the vibe for their Numenera and general Cypher system settings pretty well, with the idea of multipleContinue reading “Planebreaker: Review”

The Wizards & The Wastes 2e: Review

I forget exactly how I found The Wizards & The Wastes by John Batts. (Available on the Nerves website). I do know, the hook that sold me was the spellcasting mechanic. I’m always on the look for unique mechanics that lead to interesting stories, and TWTW has a great one. The Wizards and the WastesContinue reading “The Wizards & The Wastes 2e: Review”

A5E Advanced Player’s Guide: Thoughts

Level Up was a big push for a 5.5e, or advanced 5e, or whatever 5e. They are using the term A5E, so I will too in the review. The idea was it would be the Pathfinder 1e answer to 3.5. A complete rewrite that takes the knowledge gained from the edition’s lifecycle, and modernized RPGContinue reading “A5E Advanced Player’s Guide: Thoughts”

The Traveler’s Guide to the Darkwood: Review

The Traveler’s Guide to the Darkwood is the first in the new, second series of Chamomile’s guides to everything. Whereas the first series was about types of adventurers and monsters, this series is more focused on places and what to do there. The Darkwood is both a specific place in Chamomile’s hinted setting, the BladeContinue reading “The Traveler’s Guide to the Darkwood: Review”