A little peek into some of the playtesting that went into Dead Man’s Land. One of the tools used was a Same Game Test, a concept IIRC invented by a user who I believe doesn’t wish to be credited anymore. So it’s not my idea, but it’s also no ones I guess… It’s a greatContinue reading “Playtesting Dead Man’s Land”
A lot of players may not realize this, unless they are playing a druid, or someone with polymorph, but 5e has a problem. DMs who do a lot of world building know it, and once I point it out, it will drive you up a wall. The Beast type is nonsensical, and also empty. AndContinue reading “The Beast Type”
Overview of the editions of shadowrun
Another Table Thoughts, this time about running TTRPGs in established IPs without feeling like you are second fiddle.
Some thoughts on a common, challenging player type, and advice for DMs and players on how to approach it. #TTRPG
Way too many words have been spent writing about skill challenges. Ultimately they are something most RPG players want, and something I haven’t seen satisfying versions of in a d20 system. I think the problem comes from a combination of oversimplifying them, and poor preparation. Skill challenges should be as thought out as any monsterContinue reading “Skill Challenges”
RPGs are such a longtime hobby of mine, that I made a blog about it. I’ve run games with a variety of investment levels over the years, and wanted to highlight a couple of price points you can hit to get the best bang for your buck. Free Let’s start with free. It’s the mostContinue reading “RPG Price Points”
Paranoia is a wonderful and amazing RPG. It’s also unlike any other RPG on the market. It actively encourages things that are terrible in any other game, and sows discord in groups. It’s a blast, and a well run introductory game is something a group will remember for a long time. These are my notesContinue reading “Paranoia. An Introduction”