Soapbox time. An ongoing gripe of mine, is the seemingly constant confusion around what good, godliness, and gods mean in D&D. See, many folks assume D&D works like Christianity, and the only difference is God is now the gods. The gods made the world, people who do good things get to go to a GoodContinue reading “Goodliness, Godliness, and Dragons”
Author Archives: Krusk
Lost Prison of Eternity
The Lost Prison of Eternity is our newest DMs Guild product. An adventure spawned after reading about the dearth of high level 5e adventures. The Lost Prison was written from the ground up with high level concepts at its base and should stretch even the cleverest spellcaster’s utility belts. Its PWYW on the DMs guild,Continue reading “Lost Prison of Eternity”
K20 Simple Classes
The first appendix to K20 are the simple classes. What are these 4 classes that do not go past heroic tier. Perfect for quick games, new players who do not know how to play, or players who do not want anything complicated. Fighter Defender The fighter is a defensive warrior specialized around defensive abilities. TheirContinue reading “K20 Simple Classes”
K20 Primal Characters
Primal magic allows characters to tap into the foundational energy of nature. These characters take on aspects of their animal and plant brethren, past or present, and use their abilities. Primal characters often have rituals and ceremonies paying respect to these progenitors and tend to treat the natural world as holy. Primal characters generally haveContinue reading “K20 Primal Characters”
K20 Divine Characters
Divine magic allows characters to perform many wondrous acts through the blessings of a deity, or other being with a divine rank. These characters can conjure bolts of energy, summon mystical shields and protections, or accomplish feats otherwise impossible through the belief in their deity, and their deity’s assistance. Generally, each divine character is freeContinue reading “K20 Divine Characters”
3.5 House Rules
I mention that I often run 3.5 games, and we have reached an era where I can’t just assume everyone has played before. This leads to interesting conversations with folks who hear about the cool stuff I’m talking about and want to try it themselves. 3e is also notorious for DMs with reams and reamsContinue reading “3.5 House Rules”
K20 Ki Characters
Characters who have harnessed the powers of their own inner strength, have mastered the mystical forces known as Ki. These characters are masters of the self and can act with unbelievable purpose when the time is right. They marvel at the chaos of others, watching, observing, and planning their moves with precision. Ki users tendContinue reading “K20 Ki Characters”
K20 Pact Characters
Pact magic allows characters to come to an agreement with a powerful entity, and exchange power for service. These characters are granted lesser servants in exchange for advancing their patron’s goals. Eventually, these pact makers will learn to siphon their own power to lesser beings in the same way. There is no inherent method forContinue reading “K20 Pact Characters”
Redcoat Smasher and the Crown of Flames
Our last session with the Vampire Lord ended on a cliffhanger. With Redcoat and Opal relaxing after their quest in the inn, late at night, with a sudden appearance of a face in the fireplace. A young woman says “Help me Redcoat, you’re my only hope”. The Fire Princess reached out to Redcoat after hearingContinue reading “Redcoat Smasher and the Crown of Flames”
Kessler’s Guide to Dungeons: Review
Kessler’s Guide to Dungeons is the eighth of Chamomile’s guides to everything. In a change of pace, this book is devoted to a single topic. Dungeons. It’s a big topic in D&D (one of the D’s even) and so it makes sense that there’s a lot to say here. Even more, considering there is bothContinue reading “Kessler’s Guide to Dungeons: Review”
