How original right? A hexblade/paladin multiclass. We’ve seen a billion of these mechanically, with all sorts of +1s here and +1s there to make them unique. Instead of that nitty gritty, I’m going to delve into the lore and character behind it, while still giving an overview. We will be diving into some of theContinue reading “Hexadin: 5e Build”
Tag Archives: 5e
Hexblade: Revisited
The Hexblade is divisive. To me, it’s probably the single most exciting thing in 5e. To others, it’s the worst. I genuinely struggle to make characters that don’t have some hexblade dip, and I won’t even feel bad about it. I’ll even dip my hexblades longer than the guides say, because I want that 3rdContinue reading “Hexblade: Revisited”
A Different Genie Pact: 5e Subclass Rework
I was amped to hear about a genie pact. I love using genies in my games, and it’s probably getting a little old hat that there’s always an Efreeti or Djinni lord the PCs need to interact with. So, I’m pretty bummed out now that I’ve had time to see it in play a fewContinue reading “A Different Genie Pact: 5e Subclass Rework”
Plasmoid Jerry: 5e Build
I like to build silly characters. I’ve been playing D&D for a long time, and I’ve run enough dwarven barbarians, and elven wizards to get my fill. Sometimes, I want to play something off the wall. Enter Plasmoid Jerry, probably the dumbest 5e build I’ve put together yet. Those of you from the year 3000Continue reading “Plasmoid Jerry: 5e Build”
Duskblade: 5e Class
The Duskblade came about after a discussion of 5e’s limit on new classes to 13. My contention is that it’s a seemingly arbitrary limit. Why 13? Why not 15, or 5? How different really is a Paladin compared to a Cleric with the War Domain, from a lore perspective. And how about a War ClericContinue reading “Duskblade: 5e Class”
Scout: Ranger Subclass
The Scout came about because I wanted a ranger who uses their companion less as a meat shield, and more as a tool. The falconer ranger who can send his companion out to scout ahead and gets more out of it than simply “it’s a bird”. The Scout A scout is the master of infiltration.Continue reading “Scout: Ranger Subclass”
Planebreaker: Review
Planebreaker has a really exciting pitch, something Monte Cook Games excels at. A cursed moon blasting through the multiverse, ripping holes in reality, allowing travel across not only the planes themselves, but any and all dimensions. This fits the vibe for their Numenera and general Cypher system settings pretty well, with the idea of multipleContinue reading “Planebreaker: Review”
Wizard Tradition: Familiar Trainer
This idea came up in discord where I was complaining that my 5e familiar isn’t ever going to be as cool as my 3e one. Looking into it, I realized 5e doesn’t do much at all with them, except have them be cool little guys who hang around. This subclass is designed to fix that.Continue reading “Wizard Tradition: Familiar Trainer”
A5E Advanced Player’s Guide: Thoughts
Level Up was a big push for a 5.5e, or advanced 5e, or whatever 5e. They are using the term A5E, so I will too in the review. The idea was it would be the Pathfinder 1e answer to 3.5. A complete rewrite that takes the knowledge gained from the edition’s lifecycle, and modernized RPGContinue reading “A5E Advanced Player’s Guide: Thoughts”
The Traveler’s Guide to the Darkwood: Review
The Traveler’s Guide to the Darkwood is the first in the new, second series of Chamomile’s guides to everything. Whereas the first series was about types of adventurers and monsters, this series is more focused on places and what to do there. The Darkwood is both a specific place in Chamomile’s hinted setting, the BladeContinue reading “The Traveler’s Guide to the Darkwood: Review”