I went to build a classic PC I’ve done a thousand times over the years, a gnoll ranger, when I realized Gnolls aren’t a 5e player option. Well that’s silly, there is now.

Of note, I have minimal interest in the demon aspects of gnolls WoTC has been pushing as of late. I’m much more interested in them being a core part of the world, like Orcs. There’s no reason the gnolls presented below couldn’t have infernal influence, and be an infernal warlock or something, but they don’t have to be. I like to let sentient beings choose their destiny.
Ability Scores: Str +2; Wis +1 or use the new ability score methods. | |||||
Size: Medium | |||||
Speed: 30 ft. | |||||
Age. Gnolls mature a faster than humans, reaching adulthood around age 10. They age noticeably faster and rarely live longer than 50 years due to the harsh conditions of their homelands. Size. Gnolls are much larger and bulkier than humans, and they range from 6 to well over 7 feet tall. Your size is Medium. Darkvision. Gnolls are prolific scavengers, and excel at nighttime raids. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Ambush Hunters. Gnoll culture has a saying, an honest fighter is a dead fighter. Gnolls gain training in the stealth and survival skills, preferring to set ambushes and launch night time raids. Powerful Jaws. You can make an unarmed bite attack dealing 1d4+ strength modifier piercing damage. Rampage. When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to dash. Languages. You can speak Common and Gnoll. Gnoll has no script, and gnoll society places little value on literacy. As such, most gnolls are illiterate. Gnoll’s with an intelligence score of 10+ can choose to become literate in any language they can speak, with the exception of Gnoll which has no alphabet. | |||||