Well this is an interesting collection of homebrew. I run a lot of D&D games with pirates, or boats, or underwater scenarios and was looking for a prestige class for an upcoming NPC in my 3.5 game. A were-orca barbarian who I wanted to have some water themed powers thrown in the mix. I figuredContinue reading “Ocean Mastery”
Tiers play a strong role throughout K20, and one way this is reflected is in the economics. There will be a point in K20, where your character doesn’t care about gold anymore. You have “enough” and can buy essentially whatever you need. This is strongly influenced by the Economicon, and if you’re familiar, this willContinue reading “K20 Economics”
Skills in take 20 start with the 3e base, and receive some of the least homebrewing. That said, in 3e, skills are one of the most tedious items, with the least impact (who cares about 8 ranks or 11 ranks?). Keeping with K20’s theme of less, more impactful choices, K20 follows some of the simplificationContinue reading “K20 Skills”
A player in my home 3.5 game came to me asking for a custom item. It sounded really cool, so we came up with the Scourge of Darkness, which his character will craft next session. You will notice it uses my house rules to weapons of legacy, which are simply to ignore the penalties andContinue reading “Scourge of Darkness”
Wyrm white dragons are the campaign enders, and world shakers. These are some of the most powerful beings in existence, and entire plots can revolve around avoiding them, not encountering them. Wyrm, Hra, CR19 The long slumbering Hra is an epic dragon who should not be awoken. She has slept beneath her glacial home forContinue reading “White Dragons Pt. 5”
Ancient white dragons are power players in the cold regions of a world. They shape and mold global politics, and use their experience from their youth to set up fairly straight forward money making endeavors. Very old, Stomrik, CR 17 Stomrik is widely known for the havoc he causes on shipping lanes, but unfortunately noContinue reading “White Dragons Pt. 4”
Adult white dragons are starting to figure out some of the ways of the world, and become a little less reckless. Their intelligence scores increase to 8, and they wont automatically be outsmarted by adventurers anymore, but its also not out of the question. Adult, Ovatt, CR 10 Ovatt is an adult dragon, and hasContinue reading “White Dragons Pt. 3”
Young and teenage white dragons resort to trickery, and often still have fun attacking anything they happen to find. They tend to be reckless and wild, but what teens aren’t. Young, Und Makt, CR 4 Und Makt is a mobile dragon, in search of a new lair, and as such travels light. She has leftContinue reading “White Dragons Pt. 2”
Some #RPG rules for tracking social encounters, and adding some mechanical jumping points for your #roleplayers to use as inspiration.
Our final red dragon post, focused on the mighty wyrms.