The Mothman once again brings the setting of Mordheim to life with rules to incorporate Witch Hunters into the mix.
Mothman bring to you some rules for incorporating the City of Mordheim into Warhammer Fantasy 4th edition! It brings everything you love from the tabletop game into your TTRPG!
Rules to create a Necromunda Enforcer gang using Only War.
Rules for creating a Spyre Hunter gang using the Only War rules set.
Ratskins – Unlike so many, the Ratskins have adapted to the ecosystem of the Underhive and thrived. Viewed as primitive to nearly everyone, they are however valued as scouts and guides against the harsh environments. Motivations [The Proving] Ratskins as a whole have adapted to life within the Underhive. The only need to form gangsContinue reading “Only War: Necromunda Outlanders [Ratskins]”
Redemptionists – This is a religious offshoot of Cawdor that has seen the word spread far beyond the Hive World of Necromunda. Fanatical and zealous don’t begin to describe them. Nearly everything is heretical or sinful in their order, and heresy can only be cleansed in fire or blood! Motivations The cult of the redemptionContinue reading “Only War: Necromunda Outlanders [Redemptionists]”
Flashlights and Guff… a rpg conversion of Lasers and Feelings where hourly security meets ADVENTURE!
Overview Pit Slaves – These are the poor souls who escaped a lifetime in the pits doing hard labor or fighting as gladiators. Each member is fitted with cybernetic attachments to allow of various tasks. Unlike many gangs, they are always on the run so they cannot be sent back to the pits. Motivation [Escape/Survival]Continue reading “Only War: Necromunda Outlanders [Pit Slaves]”
Mothman details the rules he used to run a #40k Only War campaign using #Necromunda rules. Check them out and let us know what you think.