It’s time for another entry in the adventures of Redcoat Smasher, a game I run for my 5-year-old and wife using my Game for Kids rules. After helping the fire princess, and promising to keep the crown of flames safe, Redcoat, Opal Moonstone, and Cheep Cheep (now a blackbird named Cheep Cheep, instead of someContinue reading “Redcoat Smasher and the Silver Dragon”
Tag Archives: ttrpg
Spawn Points: 4e House Rule
Spawning points were one of my more popular 4e house rules. 4e gets a lot of flak in the RPG community. I don’t expect to change anyone’s mind and convince you that it’s the greatest game ever. I do think there are some ideas that were improvements on 3e or solidified rough 3e ideas whichContinue reading “Spawn Points: 4e House Rule”
Yer’a Wizard
‘Wand, magic sand, one Turkish massage owl . . . where can I ever obtain such obscurities?’ HP The Academy Wizard Class The Academy wizard is a homebrew 3.5 character class designed for a campaign set within the world of teens whisked away to a magical school. You get the setting, so I won’t elaborateContinue reading “Yer’a Wizard”
Staged Heroism: Review
Staged Heroism is a loving tribute to Venture Brothers. That perpetually canceled classic of television whose fans will continually beg you to watch it, while simultaneously knowing you won’t. It’s a show that defies expectation and explanation and means a lot to a lot of people. As one of those fans, it’s hard for meContinue reading “Staged Heroism: Review”
Orrinyath’s Guide to Dragons: Review
Orrinyath’s Guide to Dinosaurs is the final in this series of Chamomile’s guides to everything. This is the guidebook to Dragons, obviously, but also sorcerer’s and even more Kaiju. I’m using a hard copy for the review with screenshots cropped from the pdf (with permission). You can pick one up at Drivethrough or itch, inContinue reading “Orrinyath’s Guide to Dragons: Review”
Overlight: Review
Occasionally a tabletop role playing game will appear out of nowhere and immediately distance itself from its peers. Today’s review, Overlight, is perhaps the quintessential example of unconventional fantasy. It has been sitting on the back burner of my review schedule for some time, yet never out of mind. Today is the day to getContinue reading “Overlight: Review”
Expeditions: 5e House Rules
Hexcrawls are having a huge comeback now-a-days, thanks to the OSR movement, and 5e’s general embrace of editions older than 3e (something WoTC had not previously done). When people talk about fantasy epics, the journey into the unknown is one of the biggest drivers there is. People like the idea of being frontier folk, outContinue reading “Expeditions: 5e House Rules”
A Different Bard
A bit ago, I showcased some small changes you can make to a bard to step up their game some. That’s all well and good for groups who prefer minimal house rules for their games, but some groups are more open to fuller changes. The Different Bard is a full replacement for the core bardContinue reading “A Different Bard”
Outlanders & Explorers: 5e
For a game that coined the term “Three Pillars”, 5e sure loves to let folks ignore two of them. The exploration pillar, while not outright ignored like the roleplay pillar, doesn’t get a lot of love when compared to the combat pillar. There’s a bit about tracking overland movement in the DMG that’s pretty good,Continue reading “Outlanders & Explorers: 5e”
Alien the Roleplaying Game Review
When you think of horror and role-playing games, I bet one of the first thoughts that come to mind center around the likes of cosmic horror, made popular by the works of H.P. Lovecraft. Titles like Call of Cthulhu have ascended from cult status to nearly the gold standard of horror RPGs despite being aContinue reading “Alien the Roleplaying Game Review”