Planebreaker: Review

Planebreaker has a really exciting pitch, something Monte Cook Games excels at. A cursed moon blasting through the multiverse, ripping holes in reality, allowing travel across not only the planes themselves, but any and all dimensions. This fits the vibe for their Numenera and general Cypher system settings pretty well, with the idea of multipleContinue reading “Planebreaker: Review”

Eldritch Infusion: 3.5 Homebrew

The 3e warlock is a weird class. When it got released so many pearls were clutched, and everyone swore it was overpowered. Then once people played it, they realized it actually was kind of OK, and even when hardcore optimized, you were sitting at a Rogue power level (now known as high), or a T4Continue reading “Eldritch Infusion: 3.5 Homebrew”

Wizard Tradition: Familiar Trainer

This idea came up in discord where I was complaining that my 5e familiar isn’t ever going to be as cool as my 3e one. Looking into it, I realized 5e doesn’t do much at all with them, except have them be cool little guys who hang around. This subclass is designed to fix that.Continue reading “Wizard Tradition: Familiar Trainer”

The Wizards & The Wastes 2e: Review

I forget exactly how I found The Wizards & The Wastes by John Batts. (Available on the Nerves website). I do know, the hook that sold me was the spellcasting mechanic. I’m always on the look for unique mechanics that lead to interesting stories, and TWTW has a great one. The Wizards and the WastesContinue reading “The Wizards & The Wastes 2e: Review”

Turn Undead: 3.5 House Rule

I still play a lot of 3.5. It’s my primary RPG, and generally the default game my home group plays. I play other games with other groups pretty often, but when I call my buddies up to get a rpg game going, it’s probably 3.5. We’ve played a lot of 3.5, and we almost alwaysContinue reading “Turn Undead: 3.5 House Rule”

A5E Advanced Player’s Guide: Thoughts

Level Up was a big push for a 5.5e, or advanced 5e, or whatever 5e. They are using the term A5E, so I will too in the review. The idea was it would be the Pathfinder 1e answer to 3.5. A complete rewrite that takes the knowledge gained from the edition’s lifecycle, and modernized RPGContinue reading “A5E Advanced Player’s Guide: Thoughts”

The Traveler’s Guide to the Darkwood: Review

The Traveler’s Guide to the Darkwood is the first in the new, second series of Chamomile’s guides to everything. Whereas the first series was about types of adventurers and monsters, this series is more focused on places and what to do there. The Darkwood is both a specific place in Chamomile’s hinted setting, the BladeContinue reading “The Traveler’s Guide to the Darkwood: Review”