The Herbalist Primer is a product I’ve been waiting for a long time. Like, two years ago, I was saying how I hoped the potential Kickstarter would be a thing. Then it was a thing, and I was waiting for fulfillment. So, when it shipped and showed up in the mail it was like aContinue reading “Herbalist Primer: Review”
Tag Archives: ttrpg
Wizard Tradition: Familiar Trainer
This idea came up in discord where I was complaining that my 5e familiar isn’t ever going to be as cool as my 3e one. Looking into it, I realized 5e doesn’t do much at all with them, except have them be cool little guys who hang around. This subclass is designed to fix that.Continue reading “Wizard Tradition: Familiar Trainer”
Into the Odd: Review
Into the Odd is one of those interesting concept, great art, well put together, RPGs that I’m a sucker for. Written by Chris McDowall, prettified by Johan Nohr, and distributed by my current favorite studio Free League, Into the Odd called out to me, forcing me to break my self-imposed ban on buying new RPGContinue reading “Into the Odd: Review”
Albion Tales: Review
I don’t normally do the whole OSE or OSSR thing. I’m more of a heavy rules, modern game design kind of guy, and these tend to harken back to what I jokingly refer to as the bad old days of 1 and 2e D&D. Not to get too deep into it, but it’s not normallyContinue reading “Albion Tales: Review”
The Wizards & The Wastes 2e: Review
I forget exactly how I found The Wizards & The Wastes by John Batts. (Available on the Nerves website). I do know, the hook that sold me was the spellcasting mechanic. I’m always on the look for unique mechanics that lead to interesting stories, and TWTW has a great one. The Wizards and the WastesContinue reading “The Wizards & The Wastes 2e: Review”
Turn Undead: 3.5 House Rule
I still play a lot of 3.5. It’s my primary RPG, and generally the default game my home group plays. I play other games with other groups pretty often, but when I call my buddies up to get a rpg game going, it’s probably 3.5. We’ve played a lot of 3.5, and we almost alwaysContinue reading “Turn Undead: 3.5 House Rule”
A5E Advanced Player’s Guide: Thoughts
Level Up was a big push for a 5.5e, or advanced 5e, or whatever 5e. They are using the term A5E, so I will too in the review. The idea was it would be the Pathfinder 1e answer to 3.5. A complete rewrite that takes the knowledge gained from the edition’s lifecycle, and modernized RPGContinue reading “A5E Advanced Player’s Guide: Thoughts”
The Traveler’s Guide to the Darkwood: Review
The Traveler’s Guide to the Darkwood is the first in the new, second series of Chamomile’s guides to everything. Whereas the first series was about types of adventurers and monsters, this series is more focused on places and what to do there. The Darkwood is both a specific place in Chamomile’s hinted setting, the BladeContinue reading “The Traveler’s Guide to the Darkwood: Review”
5e Condition Tracks
I’m a big fan of condition tracks, and alternate win conditions outside of just dealing piles of HP damage until death. Since I’ve been playing Star Wars Saga Edition a lot lately, I’ve rediscovered my love of their condition track. It’s an elegant solution to the problem D&D games have where a creature is eitherContinue reading “5e Condition Tracks”
Crimson Saber Lounge: Party
As mentioned in a few previous posts, I’ve been running a Star Wars Saga Edition game recently, and I am loving Chamomile’s Party rules. We had our first kickoff session, and launched with a party, so I thought I’d post my notes and our starter so you can see how it works in practice. PlotContinue reading “Crimson Saber Lounge: Party”