Spawned from another 5e gripe session, the Tiered Subclass Variant came about as an attempt to solve a few 5e complaints I have. Primarily, 5e characters don’t get a lot of choices when they level up, especially late games. Secondarily, some subclasses are effective but boring. Picking other options feels bad from an optimization standpoint,Continue reading “Tiered Subclass: Variant”
Category Archives: Mechanics
Goodliness, Godliness, and Dragons
Soapbox time. An ongoing gripe of mine, is the seemingly constant confusion around what good, godliness, and gods mean in D&D. See, many folks assume D&D works like Christianity, and the only difference is God is now the gods. The gods made the world, people who do good things get to go to a GoodContinue reading “Goodliness, Godliness, and Dragons”
3.5 House Rules
I mention that I often run 3.5 games, and we have reached an era where I can’t just assume everyone has played before. This leads to interesting conversations with folks who hear about the cool stuff I’m talking about and want to try it themselves. 3e is also notorious for DMs with reams and reamsContinue reading “3.5 House Rules”
Lasers and Feelings: Commentary
Over in our Discord, the topic of rules light RPGs came up, and I made the claim that “lasers and feelings is a solid framework for rules light rpgs imo. you can build a game, and play whatever you want in minutes. and its mechanically better than a lot of games“. A request to elaborateContinue reading “Lasers and Feelings: Commentary”
A Game for Kids
My son loves the idea of playing D&D. He sees my home (fully vaccinated) crew play and finds as many reasons as possible to buzz through the room, or strike up a chat, or ask as many questions about the game as he can. Lately he has been asking to play, and I hear aboutContinue reading “A Game for Kids”
Ocean Mastery
Well this is an interesting collection of homebrew. I run a lot of D&D games with pirates, or boats, or underwater scenarios and was looking for a prestige class for an upcoming NPC in my 3.5 game. A were-orca barbarian who I wanted to have some water themed powers thrown in the mix. I figuredContinue reading “Ocean Mastery”
A Different Arcane Archer
There’s a reason the Avengers keep letting Hawkeye come on missions, and its the same reason WoTC puts the Arcane Archer in the Core books of basically every edition. Arcane archers are a really cool concept. For whatever reason though, they are always under powered. I guess its true what they say, “Fighters can’t haveContinue reading “A Different Arcane Archer”
Mordheim TTRPG (Witch Hunters)
The Mothman once again brings the setting of Mordheim to life with rules to incorporate Witch Hunters into the mix.
Scourge of Darkness
A player in my home 3.5 game came to me asking for a custom item. It sounded really cool, so we came up with the Scourge of Darkness, which his character will craft next session. You will notice it uses my house rules to weapons of legacy, which are simply to ignore the penalties andContinue reading “Scourge of Darkness”
Company Positions
Additional company roles for players to choose during an Acquisitions Incorporated campaign In my review of Acquisitions Incorporated, I make the claim that the book only has 8 positions, and that this is far too few. I outlined that I thought 26 would have been my target, were I writing the book. In our discord,Continue reading “Company Positions”
