Arcane magic allows characters to perform many wondrous acts through years of hard work and study. These characters can conjure bolts of energy, summon mystical shields and protections, or accomplish feats otherwise impossible through seemingly simple incantations and gestures. In reality, the gestures are impossibly precise, and the incantations wildly specific. Being off by evenContinue reading “K20 Arcane Characters”
Author Archives: Krusk
Lasers and Feelings: Commentary
Over in our Discord, the topic of rules light RPGs came up, and I made the claim that “lasers and feelings is a solid framework for rules light rpgs imo. you can build a game, and play whatever you want in minutes. and its mechanically better than a lot of games“. A request to elaborateContinue reading “Lasers and Feelings: Commentary”
Redcoat Smasher and the Mystery of the Vampire Lord
I may have unleashed a monster. D&D is about all that has been talked about in the house since our first game with my son a week prior. I finally convinced him that it takes a little bit of prep, and I can’t just slide it in on a whim, so now he thinks it’sContinue reading “Redcoat Smasher and the Mystery of the Vampire Lord”
K20 Character Classes
This is the first of the entries on K20 on the most commonly requested part of the game, classes. This is the biggest departure from 2,3,4 or 5e in K20, and while I’d love to be able to say you can just lift and shift them into a 3.5 game, you probably can’t. It alsoContinue reading “K20 Character Classes”
Harlequin’s Guide to Cities and Poison: Review
A little back-to-back, but thanks to a cleanup of some shipping delays, my copy of Harlequin’s Guide to Cities and Poisons shipped pretty quickly compared to some other Kickstarters. No reason to wait to read it though, lets dive in. Harlequin’s is the seventh of Chamomile’s guides to everything. An urban guide to cities andContinue reading “Harlequin’s Guide to Cities and Poison: Review”
A Game for Kids
My son loves the idea of playing D&D. He sees my home (fully vaccinated) crew play and finds as many reasons as possible to buzz through the room, or strike up a chat, or ask as many questions about the game as he can. Lately he has been asking to play, and I hear aboutContinue reading “A Game for Kids”
Ocean Mastery
Well this is an interesting collection of homebrew. I run a lot of D&D games with pirates, or boats, or underwater scenarios and was looking for a prestige class for an upcoming NPC in my 3.5 game. A were-orca barbarian who I wanted to have some water themed powers thrown in the mix. I figuredContinue reading “Ocean Mastery”
Celawyn’s Guide to Wilderness and Fey: Review
Celewyns’s Guide to Wilderness and Fey is the sixth of Chamomile’s kickstarter series of 5e zines. This one is focused on a wilderness and fey. There are a billion wilderness supplements, and none really do what I want, so I was really looking forward to this one. Chamomiles GM Guide has a ton of greatContinue reading “Celawyn’s Guide to Wilderness and Fey: Review”
Mission: Accomplished!: Review
Mission: Accomplished! is another I picked up from the Bundle for Racial Justice and Equality that I got a little bit of time to dig into. Its a single session TTRPG built around the debrief after a super spy mission gone wrong, put out by RPG podcaster Jeff Stormer. Gameplay is advertised as 2 hours,Continue reading “Mission: Accomplished!: Review”
So You’ve Been Thrown Down a Well: Review
I picked up So You’ve Been Thrown Down a Well by Ember + Ash back during the Bundle for Racial Justice and Equality and got some downtime between projects to get into it. This one stood out to me, because of its fantastic title and cool art. You know me, I always judge a bookContinue reading “So You’ve Been Thrown Down a Well: Review”
