White Dragons Pt. 5

Wyrm white dragons are the campaign enders, and world shakers. These are some of the most powerful beings in existence, and entire plots can revolve around avoiding them, not encountering them.

Wyrm, Hra, CR19

The long slumbering Hra is an epic dragon who should not be awoken. She has slept beneath her glacial home for well over 500 years, and a variety of rumors about her situation have been generated. Some true, others not so much.

Combat Statistics

Size/Type:Gargantuan Dragon (Cold)
Hit Dice:33d12+264 = 478 HP
Initiative:+4
Speed:60ft, 30ft burrow, 250ft fly (clumsy), Swim 60ft
Armor Class:10 – 4 Size + 32 Natural = 38
Base Attack/Grapple:+33/+60
Attack:Bite +44 6d6+15
Full Attack:Bite +44 6d6+14, 2 Claws +44 3d8+7, 2 Wings +44 2d6+7, and Tail Slap +44 2d8+22
Space/Reach:20ft/15ft (20ft w/bite)
Special Qualities:Blindsense 60ft, Darkvision 120ft., Icewalking, DR 20/Magic, SR 25
Immune:Cold, Sleep, Paralysis, Vulnerable Fire
Saves:Fort –  18 + 8 Con = 26
Ref –  18 + 0 Dex + 2 = 20
Will – 18 + 3 Wis = 21
Abilities:Str 41 | Dex 10 | Con 26 | Int 14 | Wis 16 | Cha 16
Skills:Concentration +45, Hide +25, Intimidate +40, Listen +40, Move Silent +37, Survival +40, Spot +40, Swim +52
Languages:Draconic, Common, Giant, Dwarven
Feats:Flyby attack, multiattack, ability focus (breath weapon), improved multiattack, Improved Initiative, power attack, ability focus (frightful presence), practiced spellcaster, improved flyby attack, cleave, lightning reflexes, improved natural attack (bite), improved natural attack (claws)
Alignment:Chaotic Evil

Hra slumbers beneath a glacier, and has for at least the last 500 years. There is no practical reason to wake her, but well, fantasy worlds are filled with impractical folks. In the years since her slumber, a variety of cults have sprung up attempting to find and awaken her in the belief she will do something, or another for them. If encountered, it should be as she is waking from a slumber, and as such has no buff spells casts. If a group survives that encounter, she will hunt them without mercy, and have spells casts before future engagements.  

Breath Weapon SU: as a standard action, once per 1d4 rounds, Hra can breathe a cone of cold 60ft long dealing 11d6 cold damage reflex save DC 36.

Frightful Presence EX: Hra can unsettle foes with a mere presence. The ability takes effect automatically whenever she attacks, charges, or flies overhead. Creatures within a radius of 330ft are subject to the effect if they have fewer than 33 hit die. A potentially affected creature that succeeds on a Will save (DC 31) remains immune to frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Freezing Fog SP: 3/Day – This is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. Hra is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

Spell Like Abilities: CL = 15

  • Fog Cloud – 3/Day
  • Gust of Wind – 3/Day
  • Wall of Ice – 3/Day

Sorcerer Spells – CL = 15

  • Level 0 – 6/Day – DC 13
    • Light, Ghost Sound, Prestidigitation, Detect Magic, Mage Hand, Arcane Mark, Mending, Dancing Lights, Message
  • Level 1 – 7/Day – DC 14
    • Ray of Enfeeblement, Comprehend Languages, Magic Missile, Mage Armor, Alarm
  • Level 2 – 7/Day – DC 15
    • See Invisibility, Shatter, Resist Energy, Mirror Image, Darkness
  • Level 3 – 7/Day – DC 16
    • Dispel Magic, Fireball, Magic Circle against Good, Clairaudience/Clairvoyance
  • Level 4 – 6/Day – DC 17
    • Invisibility Greater, Dimension Door, Black Tentacles
  • Level 5 – 4/Day – DC 18
    • Teleport, Wall of Force
Photo by Tomu00e1u0161 Malu00edk on Pexels.com

Lair

Hra has slumbered deep within the same glacier for over 500 years. Various groups have tried to melt it to awaken her, or steal her horde, while others have worked to continually cool the ice, and add more lairs to it. So that she does not escape.

Horde

Hra’s horde envelops her completely, and is probably a large part of why the various groups actually want to awaken her.

  • 2 x Alexandrite (600 gp)
  • Alexandrite (700 gp)
  • Amber (80 gp)
  • Amethyst (130 gp)
  • 2 x Aquamarine (500 gp)
  • Azurite (12 gp)
  • Banded Agate (9 gp)
  • Black Pearl (300 gp)
  • 2 x Black Pearl (600 gp)
  • Bloodstone (40 gp)
  • Blue Quartz (11 gp)
  • Blue Star Sapphire (1,200 gp)
  • Brown-green Garnet (130 gp)
  • 2 x Carnelian (40 gp)
  • Carnelian (50 gp)
  • Coral (80 gp)
  • Coral (100 gp)
  • Deep Blue Spinel (400 gp)
  • Deep Blue Spinel (500 gp)
  • Deep Blue Spinel (600 gp)
  • Deep Green Spinel (50 gp)
  • Deep Green Spinel (90 gp)
  • Eye Agate (7 gp)
  • Eye Agate (11 gp)
  • Fiery Yellow Corundum (900 gp)
  • Freshwater Pearl (8 gp)
  • Freshwater Pearl (14 gp)
  • Golden Pearl (110 gp)
  • Golden Yellow Topaz (400 gp)
  • Golden Yellow Topaz (500 gp)
  • Hematite (9 gp)
  • Hematite (10 gp)
  • Iolite (50 gp)
  • 2 x Jade (90 gp)
  • Jasper (50 gp)
  • Jet (90 gp)
  • Malachite (12 gp)
  • Moonstone (80 gp)
  • Moss Agate (9 gp)
  • Obsidian (12 gp)
  • Obsidian (13 gp)
  • Onyx (30 gp)
  • Peridot (40 gp)
  • Peridot (50 gp)
  • Pink Pearl (60 gp)
  • Pink Pearl (110 gp)
  • Red Garnet (60 gp)
  • Red-brown Spinel (100 gp)
  • Rich Purple Corundum (800 gp)
  • 3 x Rock Crystal (50 gp)
  • Sardonyx (80 gp)
  • Silver Pearl (110 gp)
  • Smoky Quartz (20 gp)
  • 2 x Star Rose Quartz (50 gp)
  • Star Rose Quartz (60 gp)
  • Star Ruby (1,000 gp)
  • Star Ruby (1,200 gp)
  • 2 x Turquoise (9 gp)
  • Violet Garnet (700 gp)
  • White Opal (800 gp)
  • White Pearl (120 gp)
  • Divine Scroll (Bestow Curse (375 gp))
  • Divine Scroll (Cure Serious Wounds (375 gp))
  • Divine Scroll (Remove Disease (375 gp))
  • Divine Scroll (Stone Shape (375 gp))
  • +1 Full Plate (2,650 gp)
  • Necklace of Fireballs (VII) (9,150 gp)
  • Rod of Silent Metamagic (11,000 gp) (Held)
  • 10 x Barrel of Oil (24 gp, 150 lb)
  • 7 x Courtier’s Outfit (30 gp, 6 lb)
  • Large Chest (30 gp)
  • Coins    3,277 pp, 8 gp, 5 sp

Great wyrm, Rok Himmin, CR 21

The Great Wyrm Rok Himmin is an integral player in the blood war, having aligned himself with the lord of Cania, Mephistopheles Lord of the 8th. Per their agreement, Rok Himmin keeps adventurers and trespassers  far away from Mephistar, and in exchange, Rok Himmin is granted defacto rulership of the ice devils that lair here.

Combat Statistics

Size/Type:Gargantuan Dragon (Cold)
Hit Dice:36d12+324 = 558 HP
Initiative:+4
Speed:60ft, 30ft burrow, 250ft fly (clumsy), Swim 60ft
Armor Class:10 – 4 Size + 37 Natural + 4 Armor = 47
Base Attack/Grapple:+36/+65
Attack:Bite +49 6d6+17
Full Attack:Bite +49 6d6+17, 2 Claws +49 3d8+8, 2 Wings +49 2d6+8, and Tail Slap +49 2d8+25
Space/Reach:20ft/15ft (20ft w/bite)
Special Qualities:Blindsense 60ft, Darkvision 120ft., Icewalking, DR 20/Magic, SR 27
Immune:Cold, Sleep, Paralysis, Vulnerable Fire
Saves:Fort –  20 + 9 Con = 29
Ref –  20 + 0 Dex + 2 = 22
Will – 20 + 5 Wis + 2 = 26
Abilities:Str 44 | Dex 10 | Con 28 | Int 18 | Wis 20 | Cha 18
Skills:Concentration +48, Hide +27, Intimidate +43, Knowledge The Planes +43,  Listen +44, Move Silent +39, Survival +44, Spot +44, Swim +56, Use Magic Device +43
Languages:Draconic, Common, Giant, Aquan, Infernal, Abyssal
Feats:Flyby attack, multiattack, ability focus (breath weapon), improved multiattack, Improved Initiative, power attack, ability focus (frightful presence), practiced spellcaster, improved flyby attack, cleave, lightning reflexes, improved natural attack (bite), improved natural attack (claws), Iron Will
Alignment:Chaotic Evil

Rok Himmin uses his Crystal Ball to detect the presence and location of intruders of the realm. He will dispatch squadrons of ice devils to deal with the matter, but if they seem ineffective, will handle it himself. He generally dimension door’s directly ontop of whatever threat he perceives, fully buffed, and ready to unleash chaos. He makes intelligent use of dismissal, knowing his save DCs are low, and instead focuses on mounts, hirelings, and companions.

Breath Weapon SU: as a standard action, once per 1d4 rounds, Rok Himmin can breathe a cone of cold 60ft long dealing 12d6 cold damage reflex save DC 39.

Frightful Presence EX: Rok Himmin can unsettle foes with a mere presence. The ability takes effect automatically whenever he attacks, charges, or flies overhead. Creatures within a radius of 360ft are subject to the effect if they have fewer than 36 hit die. A potentially affected creature that succeeds on a Will save (DC 34) remains immune to frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Freezing Fog SP: 3/Day – This is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. Rok Himmin is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

Spell Like Abilities: CL = 17

  • Fog Cloud – 3/Day
  • Gust of Wind – 3/Day
  • Wall of Ice – 3/Day
  • Control Weather – 1/Day

Sorcerer Spells – CL = 17

  • Level 0 – 6/Day – DC 13
    • Light, Ghost Sound, Prestidigitation, Detect Magic, Mage Hand, Arcane Mark, Mending, Dancing Lights, Message
  • Level 1 – 7/Day – DC 14
    • Ray of Enfeeblement, Comprehend Languages, Magic Missile, Mage Armor, Alarm
  • Level 2 – 7/Day – DC 15
    • See Invisibility, Shatter, Resist Energy, Mirror Image, Darkness
  • Level 3 – 7/Day – DC 16
    • Dispel Magic, Fireball, Magic Circle against Good, Clairaudience/Clairvoyance
  • Level 4 – 7/Day – DC 17
    • Invisibility Greater, Dimension Door, Black Tentacles, Hallucinatory Terrain
  • Level 5 – 6/Day – DC 18
    • Teleport, Wall of Force, Dismissal
  • Level 6 – 4/Day – DC 19
    • True Seeing, Globe of Invulnerability
Photo by Simon Migaj on Pexels.com

Lair

Rok Himmin can often be found in Mephistar, the glacial home of Mephistopheles, but his true lair is deep within The Pit. The frozen lake of slush 1,001 fathoms deep and heavily guarded by ice devils. He has hallowed out a chamber deep within The Pit with air and a suitable storage space for his horde.

Horde

Rok Himmin’s horde is something to behold, and rivals that of any other dragon in existence.

  • Alexandrite (800 gp)
  • Amber (110 gp)
  • Aquamarine (500 gp)
  • Aquamarine (700 gp)
  • Black Opal (1,000 gp)
  • Black Pearl (300 gp)
  • Black Pearl (500 gp)
  • Black Pearl (700 gp)
  • Blue Star Sapphire (900 gp)
  • Blue Star Sapphire (1,100 gp)
  • Chrysoberyl (110 gp)
  • Coral (100 gp)
  • 2 x Deep Blue Spinel (500 gp)
  • Fiery Yellow Corundum (800 gp)
  • Fiery Yellow Corundum (1,100 gp)
  • Fire Opal (1,200 gp)
  • Golden Pearl (130 gp)
  • Golden Yellow Topaz (300 gp)
  • Red Garnet (130 gp)
  • Rich Purple Corundum (800 gp)
  • Tourmaline (130 gp)
  • Bolt of Copper Cloth (1100 gp)
  • Bolt of Fine Cloth threaded with Fine Steel (300 gp)
  • Bolt of Gold Cloth (1600 gp)
  • Bolt of Silk threaded with Bronze (100 gp)
  • Bolt of Silver Cloth set with Deep Green Spinel (2,000 gp)
  • Brass Figurine of a Banshee (600 gp)
  • Brass Warhammer set with White Pearl (2,000 gp)
  • Bronze Chest set with Alexandrite (2,000 gp)
  • Bronze Cloth Cloak (400 gp)
  • Carved Ivory Drinking Horn (400 gp)
  • Carved Ivory Drinking Horn inlaid with Platinum (1,000 gp)
  • Carved Ivory Drinking Horn set with Brown-green Garnet (1,600 gp)
  • Carved Wooden Staff (100 gp)
  • Carved Wooden Staff (160 gp)
  • Copper Cloth Pennant (500 gp)
  • Crystal Ball (1,700 gp)
  • Deck of Ivory Tarot Cards inlaid with Electrum (3,000 gp)
  • Deck of Ivory Tarot Cards inlaid with Platinum (6,000 gp)
  • Deep Green Spinel Bowl set with Amethyst (1,200 gp)
  • Blue Dragonscale bound Book (blank) wreathed in Continual Flame (2,000 gp)
  • Ebony Jar (1,100 gp)
  • Ebony Mask (800 gp)
  • Ebony Vase (900 gp)
  • Electrum Medallion (900 gp)
  • Electrum Pendant (100 gp)
  • Electrum Shield (2,000 gp)
  • Electrum Shield set with Fiery Yellow Corundum (6,000 gp)
  • Ermine Corset set with Star Ruby (6,000 gp)
  • Ermine Longsword Scabbard set with Black Star Sapphire (7,000 gp)
  • Ermine Ribbon set with Peridot (400 gp)
  • Ermine Talisman (200 gp)
  • Ermine Talisman (300 gp)
  • Fine Cloth Gown threaded with Copper (900 gp)
  • Fine Cloth Robe threaded with Silver (700 gp)
  • Fine Leather Shoes set with Citrine (400 gp)
  • Fine Steel Cloth Gown (800 gp)
  • Fine Steel Signet Ring inlaid with Brass (300 gp)
  • Gold Cloth Vest (700 gp)
  • Gold Ring (400 gp)
  • Gold Rod inlaid with Silver (2,000 gp)
  • Lacquered Wooden Holy Symbol (200 gp)
  • Lapis Lazuli Medallion inlaid with Copper (1000 gp)
  • Large Carpet threaded with Silver (4,000 gp)
  • Leather Belt with Gold Buckle (500 gp)
  • Leather Belt with Silver Buckle (100 gp)
  • Leopard Fur Longsword Scabbard (2,200 gp)
  • Marble Figurine (of a Goddess of Ice) (700 gp)
  • Marble Holy Symbol (of a Goddess of Shadows) (200 gp)
  • Marble Medallion (900 gp)
  • Ornate Silver Mirror set with Azurite (1300 gp)
  • Ornate Silver Mirror set with Rhodochrosite (600 gp)
  • Pewter Circlet (160 gp)
  • Pewter Longsword (130 gp)
  • Platinum Buckle inlaid with Copper (1000 gp)
  • Platinum Choker set with Tourmaline (1100 gp)
  • Platinum Cloth Tabard (2000 gp)
  • Platinum Pendant inlaid with Copper (900 gp)
  • Platinum Vase (1500 gp)
  • Porcelain Ring set with Blue Quartz (500 gp)
  • Porcelain Vase carved with Knotwork (1000 gp)
  • Rock Crystal Pedestal (4000 gp)
  • Rosewood Box set with Star Rose Quartz (700 gp)
  • Rosewood Medallion (300 gp)
  • Rosewood Urn set with Amethyst (1800 gp)
  • Sable Belt inlaid with Mithral (8000 gp)
  • Sable Vest (1600 gp)
  • Silk Coat threaded with Electrum (700 gp)
  • Silver Brooch set with Obsidian (100 gp)
  • Silver Censer (600 gp)
  • Silver Cloth Sash (1400 gp)
  • Silver Cloth Vest (200 gp)
  • Small Carpet (1300 gp)
  • Small Carpet threaded with Bronze (1200 gp)
  • Small Tapestry (200 gp)
  • Small Tapestry (400 gp)
  • Small Tapestry (600 gp)
  • Small Vial of Exotic Perfume (100 gp)
  • Small Vial of Perfume (120 gp)
  • Smoky Quartz Urn inlaid with Silver (2000 gp)
  • Tooled Leather Choker (100 gp)
  • Tooled Leather Coat inlaid with Silver (4000 gp)
  • Tooled Leather Ribbon set with Banded Agate (100 gp)
  • Tooled Leather bound Book (blank) set with Deep Green Spinel (1600 gp)
  • Wood Framed Painting (1000 gp)
  • Amulet of Natural Armor (+2) (8000 gp) (Worn)
  • Arcane Scroll (Nondetection (425 gp))
  • Arcane Scroll (Crushing Despair (700 gp))
  • Arcane Scroll (Lesser Globe of Invulnerability (700 gp))
  • Arcane Scroll (Minor Creation (700 gp))
  • Arcane Scroll (Deep Slumber (375 gp))
  • Arcane Scroll (Solid Fog (700 gp))
  • Arcane Scroll (Fabricate (1125 gp))
  • Arcane Scroll (Animal Growth (1,125 gp))
  • Arcane Scroll (Secret Chest (1,125 gp))
  • Arcane Scroll (Teleport (1125 gp))
  • Arcane Scroll (Planar Binding (1,650 gp))
  • Arcane Scroll (Banishment (2,275 gp))
  • Arcane Scroll (Power Word Kill (3,825 gp))
  • Crystal Ball with True Seeing (80,000 gp)
  • Oil of Invisibility (300 gp)
  • Ring of Invisibility (20,000 gp) (Worn)
  • Rod of Enlarge Metamagic (lesser) (3,000 gp)
  • Rod of Extend Metamagic (lesser) (3,000 gp)
  • Rod of Rulership (60,000 gp)
  • Staff of Defense (24 of 50 charges) (27,960 gp)
  • Staff of Healing (1 of 50 charges) (555 gp)
  • Staff of Size Alteration (14 of 50 charges) (8,120 gp)
  • Wand of Delay Poison (28 of 50 charges) (2,520 gp)
  • 5 x Anvil (5 gp, 200 lb)
  • 8 x Bottle of Good Wine (1 gp, 4 lb)
  • 11 x Courtier’s Outfit (30 gp, 6 lb)
  • Explorer’s Outfit (10 gp, 8 lb)
  • Large Chest (30 gp)
  • Light Catapult (550 gp)
  • 8 x Noble’s Outfit (75 gp, 10 lb)
  • 14 x Signet Ring (5 gp)
  • Coins    6,328 pp, 47,477 gp, 3 sp, 8 cp

To follow along with this project as it goes on, entries have been tagged with the dragon tag.

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