So lets talk alignment. The source of more internet nerd fights than what high level fighters should look like, katanas, and firearms combined. Alignment Alignment is, has always been, and will always be a tricky subject in role playing games. Most vaguely define it and leave to the groups to debate periodically whenever it comesContinue reading “K20 The Alignment Post”
Tag Archives: homebrew
Space Street Jam
The SR 16 team just wrapped up a game jam for their game, Space Street. Essentially an open call for submissions for RPG products related to the Space Street game with some Steam giveaways to the winners. I got asked to step in and pick a judges favorite, although I’ll let them announce the winnersContinue reading “Space Street Jam”
K20 – Who do I play as
A core component of K20 is that the PCs all know the math. This goes for the monsters as well. One of the outcomes of that decision is that anything with an intelligence score of 3 or higher can be playable. This leads us to a few design choices. If the players can be aContinue reading “K20 – Who do I play as”
Scourge of Darkness
A player in my home 3.5 game came to me asking for a custom item. It sounded really cool, so we came up with the Scourge of Darkness, which his character will craft next session. You will notice it uses my house rules to weapons of legacy, which are simply to ignore the penalties andContinue reading “Scourge of Darkness”
K20 Power Sources
Even more than class or race, a power source is the defining choice of a K20 character. Your race determines your inborn physical characteristics, and your class determines your skills and abilities, but your power source, that determines what classes you are allowed to choose from. A power source is, put simply, the source ofContinue reading “K20 Power Sources”
K20 Tiers
K20 is big on setting expectations. For players and DMs both. One of the key backbones of the game is the concept of Tiers. Its not ground breaking, and various editions have used different levels of directness when talking about them. In 3.x, one hits level 5ish, and is expected to prestige class. In 2eContinue reading “K20 Tiers”
K20, What’s that?
Over the past few years I’ve been tooling away at my own version of #&#. K20 is my compiled answer to that question. Foundationally, K20 is based on 3.5, but was started at the end of 4e, and pulls a lot from 2e, 5e, and other games. Its still not finished and a little inContinue reading “K20, What’s that?”
A Different Artificer
WoTC has had three versions of the artificer released for the fifth edition, and enough attempts at third and fourth that it’s time for me to call it. A consistent complaint I’ve had with artificers over the years is that I don’t particularly want to be a spellcaster. I want to tinker with magic items,Continue reading “A Different Artificer”
White Dragons Pt. 5
Wyrm white dragons are the campaign enders, and world shakers. These are some of the most powerful beings in existence, and entire plots can revolve around avoiding them, not encountering them. Wyrm, Hra, CR19 The long slumbering Hra is an epic dragon who should not be awoken. She has slept beneath her glacial home forContinue reading “White Dragons Pt. 5”
White Dragons Pt. 4
Ancient white dragons are power players in the cold regions of a world. They shape and mold global politics, and use their experience from their youth to set up fairly straight forward money making endeavors. Very old, Stomrik, CR 17 Stomrik is widely known for the havoc he causes on shipping lanes, but unfortunately noContinue reading “White Dragons Pt. 4”
