The battlesmith is an old 3.5 class I wrote back in the day to fill the niche of “Artificer, but not a spellcaster”, which as I’m writing this now, I realize is something I come back to a lot. Theres something about a guy who swings a hammer, and makes stuff, that WoTC insists hasContinue reading “Battlesmith: 3.5 Class”
Tag Archives: 3.5
On Death
Killing a PC, that is the question. Whether ‘tis nobler in the game to roll dice, And suffer the cries and anguish of a disappointing deathOr to take arms against fate, and cheat the odds, And by lies, let them prosper? Krusk, the shitty poet I see a bunch of hot takes on whether orContinue reading “On Death”
Eldritch Infusion: 3.5 Homebrew
The 3e warlock is a weird class. When it got released so many pearls were clutched, and everyone swore it was overpowered. Then once people played it, they realized it actually was kind of OK, and even when hardcore optimized, you were sitting at a Rogue power level (now known as high), or a T4Continue reading “Eldritch Infusion: 3.5 Homebrew”
Turn Undead: 3.5 House Rule
I still play a lot of 3.5. It’s my primary RPG, and generally the default game my home group plays. I play other games with other groups pretty often, but when I call my buddies up to get a rpg game going, it’s probably 3.5. We’ve played a lot of 3.5, and we almost alwaysContinue reading “Turn Undead: 3.5 House Rule”
Parties: House Rule
Chamomile introduced some party rules for 5e in Irena’s Guide which I discussed here. They are pretty solid, and I won’t pretend I’m original. I’ve used parties to launch my last two games, but neither were 5e. Instead, I did some quick conversions to 3e, and Star Wars Saga edition, and they have been someContinue reading “Parties: House Rule”
Yer’a Wizard
‘Wand, magic sand, one Turkish massage owl . . . where can I ever obtain such obscurities?’ HP The Academy Wizard Class The Academy wizard is a homebrew 3.5 character class designed for a campaign set within the world of teens whisked away to a magical school. You get the setting, so I won’t elaborateContinue reading “Yer’a Wizard”
3.5 House Rules
I mention that I often run 3.5 games, and we have reached an era where I can’t just assume everyone has played before. This leads to interesting conversations with folks who hear about the cool stuff I’m talking about and want to try it themselves. 3e is also notorious for DMs with reams and reamsContinue reading “3.5 House Rules”
Ocean Mastery
Well this is an interesting collection of homebrew. I run a lot of D&D games with pirates, or boats, or underwater scenarios and was looking for a prestige class for an upcoming NPC in my 3.5 game. A were-orca barbarian who I wanted to have some water themed powers thrown in the mix. I figuredContinue reading “Ocean Mastery”
K20 Geography
I’ve made the claim a few times that K20 doesn’t have a setting. That’s half true. By its very nature, K20 has to have something of a setting. Anytime you answer the question “Can I teleport to the moon” or “is the Earth hollow” you are defining the setting to an extend. This was touchedContinue reading “K20 Geography”
K20 Religion
Religion and the divine are an important part of most fantasy settings, and K20 is no different. While K20 doesn’t have a direct setting with elaborate lore, mechanical choices inherently build a bit of a setting, and in order to flesh out the classic D&D tropes of spells like raise dead, we had to answerContinue reading “K20 Religion”
