Barbarian: Revisited

In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Barbarian: Revisited”

Aspect Giants

Homebrew Giants for use with the 5e house rules found in Chamomile’s Guide to Everything Ogre Race The Ogre race are the prototypical Giants, and the bare minimum to be considered a Giant and pass the smell test. While perfectly viable as starting characters, many players wishing to play giants will often select one orContinue reading “Aspect Giants”

Caspar’s Guide to Elementals: Review

Caspar’s Guide to Elementals is the ninth of Chamomile’s guides to everything. This zine focusses on elementals, obviously, but also the elemental adjacent creatures you see in games. Think Genies, Giants, and the like. I’m working off a hard copy for the review with screenshots cropped from the pdf (with permission). You can pick oneContinue reading “Caspar’s Guide to Elementals: Review”

Tiered Subclass: Variant

Spawned from another 5e gripe session, the Tiered Subclass Variant came about as an attempt to solve a few 5e complaints I have. Primarily, 5e characters don’t get a lot of choices when they level up, especially late games. Secondarily, some subclasses are effective but boring. Picking other options feels bad from an optimization standpoint,Continue reading “Tiered Subclass: Variant”

Deck of Many Quests: Review

The Deck of Many Quests is something I’ve been searching for years. I’ve asked for it at game shops and gotten sideways glances and pointed to Dungeon Crawl Classics more times than I can count. DCC is a fine series, but it’s not really similar. The Deck of Many Quests generates short, 3-5 sentence plotContinue reading “Deck of Many Quests: Review”

Devil’s Advocate: Review

Devils have long been a favorite fantasy monster of mine, and especially the dealmaker archtype. Most fantasy games usually spend some lip service towards the idea that one could make a deal with the devil, but there’s rarely mechanical rules with impact for doing so. Most often, it’s handled offscreen or by DM fiat. IContinue reading “Devil’s Advocate: Review”

Goodliness, Godliness, and Dragons

Soapbox time. An ongoing gripe of mine, is the seemingly constant confusion around what good, godliness, and gods mean in D&D. See, many folks assume D&D works like Christianity, and the only difference is God is now the gods. The gods made the world, people who do good things get to go to a GoodContinue reading “Goodliness, Godliness, and Dragons”

Lost Prison of Eternity

The Lost Prison of Eternity is our newest DMs Guild product. An adventure spawned after reading about the dearth of high level 5e adventures. The Lost Prison was written from the ground up with high level concepts at its base and should stretch even the cleverest spellcaster’s utility belts. Its PWYW on the DMs guild,Continue reading “Lost Prison of Eternity”

K20 Simple Classes

The first appendix to K20 are the simple classes. What are these 4 classes that do not go past heroic tier. Perfect for quick games, new players who do not know how to play, or players who do not want anything complicated. Fighter Defender The fighter is a defensive warrior specialized around defensive abilities. TheirContinue reading “K20 Simple Classes”

K20 Primal Characters

Primal magic allows characters to tap into the foundational energy of nature. These characters take on aspects of their animal and plant brethren, past or present, and use their abilities. Primal characters often have rituals and ceremonies paying respect to these progenitors and tend to treat the natural world as holy. Primal characters generally haveContinue reading “K20 Primal Characters”