Pact magic allows characters to come to an agreement with a powerful entity, and exchange power for service. These characters are granted lesser servants in exchange for advancing their patron’s goals. Eventually, these pact makers will learn to siphon their own power to lesser beings in the same way. There is no inherent method forContinue reading “K20 Pact Characters”
Tag Archives: ttrpg
Redcoat Smasher and the Crown of Flames
Our last session with the Vampire Lord ended on a cliffhanger. With Redcoat and Opal relaxing after their quest in the inn, late at night, with a sudden appearance of a face in the fireplace. A young woman says “Help me Redcoat, you’re my only hope”. The Fire Princess reached out to Redcoat after hearingContinue reading “Redcoat Smasher and the Crown of Flames”
Kessler’s Guide to Dungeons: Review
Kessler’s Guide to Dungeons is the eighth of Chamomile’s guides to everything. In a change of pace, this book is devoted to a single topic. Dungeons. It’s a big topic in D&D (one of the D’s even) and so it makes sense that there’s a lot to say here. Even more, considering there is bothContinue reading “Kessler’s Guide to Dungeons: Review”
K20 Arcane Characters
Arcane magic allows characters to perform many wondrous acts through years of hard work and study. These characters can conjure bolts of energy, summon mystical shields and protections, or accomplish feats otherwise impossible through seemingly simple incantations and gestures. In reality, the gestures are impossibly precise, and the incantations wildly specific. Being off by evenContinue reading “K20 Arcane Characters”
Fallout the Role Playing Game: Review
Today’s review is a S.P.E.C.I.A.L. one for me. I have been a fan of the Fallout series since the first incarnation back in 1997, and much like exposure to the FEV, I have witnessed this series mutating over time to incorporate interesting, and sometimes frustrating changes. Truly, the only title I have not played inContinue reading “Fallout the Role Playing Game: Review”
Lasers and Feelings: Commentary
Over in our Discord, the topic of rules light RPGs came up, and I made the claim that “lasers and feelings is a solid framework for rules light rpgs imo. you can build a game, and play whatever you want in minutes. and its mechanically better than a lot of games“. A request to elaborateContinue reading “Lasers and Feelings: Commentary”
Redcoat Smasher and the Mystery of the Vampire Lord
I may have unleashed a monster. D&D is about all that has been talked about in the house since our first game with my son a week prior. I finally convinced him that it takes a little bit of prep, and I can’t just slide it in on a whim, so now he thinks it’sContinue reading “Redcoat Smasher and the Mystery of the Vampire Lord”
K20 Character Classes
This is the first of the entries on K20 on the most commonly requested part of the game, classes. This is the biggest departure from 2,3,4 or 5e in K20, and while I’d love to be able to say you can just lift and shift them into a 3.5 game, you probably can’t. It alsoContinue reading “K20 Character Classes”
Harlequin’s Guide to Cities and Poison: Review
A little back-to-back, but thanks to a cleanup of some shipping delays, my copy of Harlequin’s Guide to Cities and Poisons shipped pretty quickly compared to some other Kickstarters. No reason to wait to read it though, lets dive in. Harlequin’s is the seventh of Chamomile’s guides to everything. An urban guide to cities andContinue reading “Harlequin’s Guide to Cities and Poison: Review”
A Game for Kids
My son loves the idea of playing D&D. He sees my home (fully vaccinated) crew play and finds as many reasons as possible to buzz through the room, or strike up a chat, or ask as many questions about the game as he can. Lately he has been asking to play, and I hear aboutContinue reading “A Game for Kids”
