A little back-to-back, but thanks to a cleanup of some shipping delays, my copy of Harlequin’s Guide to Cities and Poisons shipped pretty quickly compared to some other Kickstarters. No reason to wait to read it though, lets dive in. Harlequin’s is the seventh of Chamomile’s guides to everything. An urban guide to cities andContinue reading “Harlequin’s Guide to Cities and Poison: Review”
Tag Archives: 5e
Ocean Mastery
Well this is an interesting collection of homebrew. I run a lot of D&D games with pirates, or boats, or underwater scenarios and was looking for a prestige class for an upcoming NPC in my 3.5 game. A were-orca barbarian who I wanted to have some water themed powers thrown in the mix. I figuredContinue reading “Ocean Mastery”
Celawyn’s Guide to Wilderness and Fey: Review
Celewyns’s Guide to Wilderness and Fey is the sixth of Chamomile’s kickstarter series of 5e zines. This one is focused on a wilderness and fey. There are a billion wilderness supplements, and none really do what I want, so I was really looking forward to this one. Chamomiles GM Guide has a ton of greatContinue reading “Celawyn’s Guide to Wilderness and Fey: Review”
K20 Geography
I’ve made the claim a few times that K20 doesn’t have a setting. That’s half true. By its very nature, K20 has to have something of a setting. Anytime you answer the question “Can I teleport to the moon” or “is the Earth hollow” you are defining the setting to an extend. This was touchedContinue reading “K20 Geography”
A Different Arcane Archer
There’s a reason the Avengers keep letting Hawkeye come on missions, and its the same reason WoTC puts the Arcane Archer in the Core books of basically every edition. Arcane archers are a really cool concept. For whatever reason though, they are always under powered. I guess its true what they say, “Fighters can’t haveContinue reading “A Different Arcane Archer”
K20 Economics
Tiers play a strong role throughout K20, and one way this is reflected is in the economics. There will be a point in K20, where your character doesn’t care about gold anymore. You have “enough” and can buy essentially whatever you need. This is strongly influenced by the Economicon, and if you’re familiar, this willContinue reading “K20 Economics”
K20 Skills
Skills in take 20 start with the 3e base, and receive some of the least homebrewing. That said, in 3e, skills are one of the most tedious items, with the least impact (who cares about 8 ranks or 11 ranks?). Keeping with K20’s theme of less, more impactful choices, K20 follows some of the simplificationContinue reading “K20 Skills”
Thaemin’s Guide to Gods and Miracles: Review
Thaemin’s Guide to Gods and Miracles is the fifth of Chamomile’s kickstarter series of 5e zines. This one is focused on a divinity and gods, a consistent miss from most RPGs. I was pretty excited to back this one, based on my assessment of his other works. I’ve got a hard copy like normal, andContinue reading “Thaemin’s Guide to Gods and Miracles: Review”
Brac’s Guide to Piracy: Review
Brac’s Guide to Piracy is the fourth of Chamomile’s ongoing series of kickstarter 5e zines. Each of which is focused on a specific topic of D&D, this one, obviously, is focused around piracy. A topic near and dear to my heart. I’ve run countless pirate campaigns, and campaigns that turned into pirate campaigns, and theContinue reading “Brac’s Guide to Piracy: Review”
Springtime Fey
Looking out my thin cold window, staring at the dead leaves and snow, I was thinking of spring. Because I can’t think of anything without relating it to D&D, I put together a couple of springtime race options for you. One is my obvious rewrite of a D&D classic, and the other two are aContinue reading “Springtime Fey”
