Rogue Modron A construction option for player characters. Modrons society is the epitome of law and order. Each construct has an assigned job, and task and performs it well. Sometimes, a Modron is separated from the group, and after a certain amount of time, things start to slip. This Modron begins to have to makeContinue reading “Rogue Modrons”
Category Archives: Mechanics
Teleportation, Revised
In 5e, teleport is a 7th level spell with no range. It lets your party get wherever they want without fail, and can in theory be an awesome thing. By the time you’re casting 7th level spells, the stakes should be so high, that a lot of mundane travel methods just aren’t suitably epic. InsteadContinue reading “Teleportation, Revised”
Playtesting Dead Man’s Land
A little peek into some of the playtesting that went into Dead Man’s Land. One of the tools used was a Same Game Test, a concept IIRC invented by a user who I believe doesn’t wish to be credited anymore. So it’s not my idea, but it’s also no ones I guess… It’s a greatContinue reading “Playtesting Dead Man’s Land”
5e Playable Monsters
Savage Species was one of the most popular, and disliked books of the 3e era, and the playable monster rules in the monster manual were honestly the foundation of why the system works as well as it does. A LOT of 3e or pathfinder players have not moved to 5e in large part because [insertContinue reading “5e Playable Monsters”
War! In Heaven!
A lot of my long fermenting projects are starting to conclude all about the same time now. Good news for you folks! This means yet another release on the DM’s Guild. A guidebook for campaigns in the celestial realms. Inside are about 30 adventure seeds, some GM advice and 21 celestial monsters, with stats. CheckContinue reading “War! In Heaven!”
Springtime Fey
Looking out my thin cold window, staring at the dead leaves and snow, I was thinking of spring. Because I can’t think of anything without relating it to D&D, I put together a couple of springtime race options for you. One is my obvious rewrite of a D&D classic, and the other two are aContinue reading “Springtime Fey”
The Blighted Circle
Dr. Blight: I hate clean air, it makes people so healthy. But we’ll soon have a remedy for that, won’t we? A druid does not generally seek out the Blighted Circle. No, they are cast into it. When a druid violates the central tenants of their circle in a severe enough manner, they are castContinue reading “The Blighted Circle”
The Template Treasury
The Template Treasury is our latest PWYW supplement, focused on expanding the monster offerings of 5e, without coming up with weird stuff no one can really describe or explain. The idea is to provide DMs with a small collection of templates that can be applied to any monster drastically upping the variety without needing toContinue reading “The Template Treasury”
The Beast Type
A lot of players may not realize this, unless they are playing a druid, or someone with polymorph, but 5e has a problem. DMs who do a lot of world building know it, and once I point it out, it will drive you up a wall. The Beast type is nonsensical, and if you makeContinue reading “The Beast Type”
Subclass Kits
Tasha’s introduces some new rules for changing your subclass. I’m a big fan of this sort of stuff, because I’d like players to play something they like, and I don’t want them to reroll. Nothing kills a stories momentum more than a key character deciding to quit, and the next morning someone new with similar,Continue reading “Subclass Kits”
