
Dr. Blight: I hate clean air, it makes people so healthy. But we’ll soon have a remedy for that, won’t we?
A druid does not generally seek out the Blighted Circle. No, they are cast into it. When a druid violates the central tenants of their circle in a severe enough manner, they are cast out. Some druids choose to take this and work in penance to right the wrongs they have performed. Others see this as a betrayal of their life’s work. These druids swear vengeance, and have devoted themselves to the befoulment of the lands and corruption of nature.
Mechanically, a player can select the Blighted Circle as their first circle, or if through play they are exiled from their current circle, they can join the Blighted Circle after a long rest and a spooky night time vision of befouled earth.
Expanded Spells: At 2nd level, the Blighted Circle grants the Toll the Dead cantrip. In addition, they always have the following spells prepared without counting against normal limits, provided they have access to druid spells of that level.
Druid Level | Spell Name |
3 | Acid Arrow, Ray of Enfeeblement |
5 | Bestow Curse, Vampiric Touch |
7 | Black Tentacles, Fire Shield |
9 | Cloudkill, Hallow |
Necroflame: At 2nd level, any druid spell you cast that deals damage can be infused with necromantic energy. The spell’s effect takes on a black, blue, purple, or green hue as the necroflame engulfs the original effect, and half of the damage is considered necrotic. When a spell does necrotic damage in this way, you can choose to engulf the target in necroflame unless they make a charisma saving throw with a DC equal to your spell save DC. If they fail, they take the necrotic damage again on their next turn, and continue to do so until they pass a saving throw at the end of each of their turns. You can use the engulf effect a number of times per day equal to your proficiency modifier, and it recharges with a long rest. If a spell already does necrotic damage, this ability can be used to repeat the full damage of the spell, not just half.
Corrupted Form: At 6th level, the Blight has infested its members physical forms. Natural and otherwise. They grow gaunt, and thin, hair or scales become patchy, and they gain resistance to necrotic damage. In addition, their wild shape forms dramatically expand. They can take the form of undead, provided the undead’s Intelligence score is 6 or less, assuming it meets any other criteria they have for wild shape. Lastly, when a Blighted Circle druid takes a beast form from wild shape, the animal appears zombified or skeletal (players choice).
Terrifying Visage: At 10th level, your form strikes terror in those who meet your gaze. You are immune to the Frightened condition, and gain proficiency in Charisma (Intimidation) checks. If you already have proficiency, you can add twice your bonus.
Aura of Desiccation: At 14th level, you draw the very essence of life from anything within 30ft of you. You activate this ability by expending a use of wild shape, and it lasts as normal for wild shape durations. It can be used while in a wild shape form if desired. While active, you draw water from everything within a 30ft radius of yourself. If a creature, aside from yourself, begins its turn within this aura, they must make a Constitution saving throw or take a level of exhaustion. Plants have disadvantage on this saving throw, as do water elementals, similar water based creatures, or any creature especially vulnerable to dehydration. If used while submerged in a liquid, the liquid begins to evaporate at a rate of 1 gallon per minute.