During a discussion on the direction of 5e, and what we think will happen long term with a 6e or 5.5 or whatever, the topic of short rests came up. In my opinion, short rests are one of the best mechanics in 5e, and it’s a shame the recent trend is to disregard them. ItContinue reading “Short Rest Classes: 5e Variant”
Author Archives: Krusk
Corpse Explosion: Spell
So, I grew up playing a ton of Diablo II. 3 didn’t hit for me, and 1 wasn’t my jam, but man Diablo II had a ton of hours. My favorite class was the Necromancer, with its weird head in a bag implement, with a billion zombies running all over. My favorite thing about theContinue reading “Corpse Explosion: Spell”
Turn Undead: 3.5 House Rule
I still play a lot of 3.5. It’s my primary RPG, and generally the default game my home group plays. I play other games with other groups pretty often, but when I call my buddies up to get a rpg game going, it’s probably 3.5. We’ve played a lot of 3.5, and we almost alwaysContinue reading “Turn Undead: 3.5 House Rule”
A5E Advanced Player’s Guide: Thoughts
Level Up was a big push for a 5.5e, or advanced 5e, or whatever 5e. They are using the term A5E, so I will too in the review. The idea was it would be the Pathfinder 1e answer to 3.5. A complete rewrite that takes the knowledge gained from the edition’s lifecycle, and modernized RPGContinue reading “A5E Advanced Player’s Guide: Thoughts”
The Traveler’s Guide to the Darkwood: Review
The Traveler’s Guide to the Darkwood is the first in the new, second series of Chamomile’s guides to everything. Whereas the first series was about types of adventurers and monsters, this series is more focused on places and what to do there. The Darkwood is both a specific place in Chamomile’s hinted setting, the BladeContinue reading “The Traveler’s Guide to the Darkwood: Review”
5e Condition Tracks
I’m a big fan of condition tracks, and alternate win conditions outside of just dealing piles of HP damage until death. Since I’ve been playing Star Wars Saga Edition a lot lately, I’ve rediscovered my love of their condition track. It’s an elegant solution to the problem D&D games have where a creature is eitherContinue reading “5e Condition Tracks”
Crimson Saber Lounge: Party
As mentioned in a few previous posts, I’ve been running a Star Wars Saga Edition game recently, and I am loving Chamomile’s Party rules. We had our first kickoff session, and launched with a party, so I thought I’d post my notes and our starter so you can see how it works in practice. PlotContinue reading “Crimson Saber Lounge: Party”
Use the Force: Saga
I’ve been playing a bit of Star Wars Saga Edition lately and dug out a lot of my old house rules and ideas from when we played all the time. Some, like Astrogate are back in circulation, and others are… not. One area my group always complained about, and I’ve had relatively positive feedback around,Continue reading “Use the Force: Saga”
Parties: House Rule
Chamomile introduced some party rules for 5e in Irena’s Guide which I discussed here. They are pretty solid, and I won’t pretend I’m original. I’ve used parties to launch my last two games, but neither were 5e. Instead, I did some quick conversions to 3e, and Star Wars Saga edition, and they have been someContinue reading “Parties: House Rule”
Redcoat Smasher and the Silver Dragon
It’s time for another entry in the adventures of Redcoat Smasher, a game I run for my 5-year-old and wife using my Game for Kids rules. After helping the fire princess, and promising to keep the crown of flames safe, Redcoat, Opal Moonstone, and Cheep Cheep (now a blackbird named Cheep Cheep, instead of someContinue reading “Redcoat Smasher and the Silver Dragon”
