I was a little surprised to see I didn’t have this posted on the site anywhere. Zombies are really fun in fiction, and 5e’s Zombies don’t hit the mark at all. I’m not sure Zombies in D&D, or pathfinder ever really did. Zombies have one basic rule that’s really important for them. You can’t killContinue reading “Zombies: 5e House Rule”
Author Archives: Krusk
Spellthief: 5e Rogue Archtype
5e doesn’t really have a fun counter mage. You can play a wizard with counterspell and silvery barbs sure, but then you’re a wizard who shuts down other wizards. I’m looking for the mundane characters who wrestle control of spells in effect or prevent their casting to begin with. Not out of some desire toContinue reading “Spellthief: 5e Rogue Archtype”
The Curse of Er’ Mah’ Gerd: Review
When we received a review pdf of the Curse of Er’Mah’Gerd from David Michael Williams over at One-million-words.com, we knew right away it would be a fun time. The title alone sells the tone of the adventure, and it stands out in a landscape oversaturated with grim dark gritty realism. Er’Mah’Gerd is fun, and itContinue reading “The Curse of Er’ Mah’ Gerd: Review”
On Death
Killing a PC, that is the question. Whether ‘tis nobler in the game to roll dice, And suffer the cries and anguish of a disappointing deathOr to take arms against fate, and cheat the odds, And by lies, let them prosper? Krusk, the shitty poet I see a bunch of hot takes on whether orContinue reading “On Death”
We Are Legion: Review
Liber Demonica, We Are Legion. A Demon Tempter’s Guide hits a lot of sweet spots for me in its sales pitch. Its vaguely Christian demonology, about pacts with devils, a short zine, cheap, an RPG, and I’ve been on a solo game kick lately. In this one, you play a fledgling demon tempter whose goalContinue reading “We Are Legion: Review”
Pacing your RPG
According to some stats I saw online (someone quoted them, I looked them up and confirmed, then wrote this idea in my to do list before promptly deleting any of my validation work and references…), the average D&D play instance lasts for seven, four-hour sessions. Play instance is a tem I’ll use to differentiate betweenContinue reading “Pacing your RPG”
Old School Initiative: House Rule
I’ve been reading some 2e D&D and older RPGs lately, and one idea that jumps out at me as something we might want to revisit is an older method for initiative. Generally, what I’ve seen is asking the players to declare their actions, and then playing things out in the order declared. Some things takeContinue reading “Old School Initiative: House Rule”
Flabbergasted: Review
The fine folks over at the Wanderer’s Tome sent us a copy of Flabbergasted, a hilarious roleplaying game inspired by things like Fawlty Towers and other fascial upper society folks. In Flabbergasted, you take on the role of one of four archetypes, join a social club (maybe a secret one?), and cultivate your reputation whileContinue reading “Flabbergasted: Review”
Lightning Spells: 5e
I’m always surprised by how few lightning themed spells there are in 5e, especially considering how prevalent it is in fiction. I wrote up a few, and buffed core lightning bolt in the hope to see these get some more play, specifically for arcane casters. There’s shocking grasp as a cantrip, witchbolt as a 1st,Continue reading “Lightning Spells: 5e”
Druid Circle of Land: Houserule
I’ve been mulling over a general dissatisfaction with Druids for some time now and I think it boils down not actually feeling like I’m in touch with nature. I landed at the idea of potentially writing a new subclass that’s really in touch with the terrain and the world around them, and got so farContinue reading “Druid Circle of Land: Houserule”
