Classes of Dead Man’s Land

Auger Augers are in the information business. In Dead Man’s Land, that information comes in the forms of a glimpse into the future, or flashes of insight from beyond. Most in Dead Man’s Land use this power to solve mysteries, locate valuable resources, or navigate the harsh wasteland.  BAB – Poor Saves – Will andContinue reading “Classes of Dead Man’s Land”

Nations of Dead Man’s Land

The Academy Arcanum: The Academy Arcanum are a collection of isolationist wizarding families. Each family has an elder wizard who governs their tower, and communes with the larger Academy magically as needed. Each tower consists of a few hundred related wizards, and marriages are arranged as matters of political will within the Academy. In total,Continue reading “Nations of Dead Man’s Land”

Threats of Dead Man’s Land

Fauna Dead Man’s Land includes some unique fauna that should be used to make your game stand out. Thematically, the setting isn’t heavy fantasy, and most threats should be humanoid, but occasionally, something bigger is called for.  Cactaurs: As the region was not a desert prior to the Arcanowar, there is a lot of debateContinue reading “Threats of Dead Man’s Land”

Necronautilus – A Review

In Necronautilus, “players act as souls bound to clouds of noxious gas called Death Agents, exploring a universe outside of time consisting of planets full of creatures who ended up there when they died. While using their Words of Power to act on behalf of the blind god Death and maintain order in a post-death galaxy,Continue reading “Necronautilus – A Review”

Metallic Dragons Revised

As the guy whose posted a ton about dragons, I get asked about the other draconic types quite a bit. Everyone has a pet favorite they want to get stats, or a revised take on, and I’m with them. My favorite are Pathfinder’s outer dragons, and maybe one day I’ll get to a point whereContinue reading “Metallic Dragons Revised”