A5E Advanced Player’s Guide: Thoughts

Level Up was a big push for a 5.5e, or advanced 5e, or whatever 5e. They are using the term A5E, so I will too in the review. The idea was it would be the Pathfinder 1e answer to 3.5. A complete rewrite that takes the knowledge gained from the edition’s lifecycle, and modernized RPGContinue reading “A5E Advanced Player’s Guide: Thoughts”

The Traveler’s Guide to the Darkwood: Review

The Traveler’s Guide to the Darkwood is the first in the new, second series of Chamomile’s guides to everything. Whereas the first series was about types of adventurers and monsters, this series is more focused on places and what to do there. The Darkwood is both a specific place in Chamomile’s hinted setting, the BladeContinue reading “The Traveler’s Guide to the Darkwood: Review”

5e Condition Tracks

I’m a big fan of condition tracks, and alternate win conditions outside of just dealing piles of HP damage until death. Since I’ve been playing Star Wars Saga Edition a lot lately, I’ve rediscovered my love of their condition track. It’s an elegant solution to the problem D&D games have where a creature is eitherContinue reading “5e Condition Tracks”

Crimson Saber Lounge: Party

As mentioned in a few previous posts, I’ve been running a Star Wars Saga Edition game recently, and I am loving Chamomile’s Party rules. We had our first kickoff session, and launched with a party, so I thought I’d post my notes and our starter so you can see how it works in practice. PlotContinue reading “Crimson Saber Lounge: Party”

Use the Force: Saga

I’ve been playing a bit of Star Wars Saga Edition lately and dug out a lot of my old house rules and ideas from when we played all the time. Some, like Astrogate are back in circulation, and others are… not. One area my group always complained about, and I’ve had relatively positive feedback around,Continue reading “Use the Force: Saga”

Parties: House Rule

Chamomile introduced some party rules for 5e in Irena’s Guide which I discussed here. They are pretty solid, and I won’t pretend I’m original. I’ve used parties to launch my last two games, but neither were 5e. Instead, I did some quick conversions to 3e, and Star Wars Saga edition, and they have been someContinue reading “Parties: House Rule”

Redcoat Smasher and the Silver Dragon

It’s time for another entry in the adventures of Redcoat Smasher, a game I run for my 5-year-old and wife using my Game for Kids rules. After helping the fire princess, and promising to keep the crown of flames safe, Redcoat, Opal Moonstone, and Cheep Cheep (now a blackbird named Cheep Cheep, instead of someContinue reading “Redcoat Smasher and the Silver Dragon”

Spawn Points: 4e House Rule

Spawning points were one of my more popular 4e house rules. 4e gets a lot of flak in the RPG community. I don’t expect to change anyone’s mind and convince you that it’s the greatest game ever. I do think there are some ideas that were improvements on 3e or solidified rough 3e ideas whichContinue reading “Spawn Points: 4e House Rule”

Yer’a Wizard

‘Wand, magic sand, one Turkish massage owl . . . where can I ever obtain such obscurities?’ HP The Academy Wizard Class The Academy wizard is a homebrew 3.5 character class designed for a campaign set within the world of teens whisked away to a magical school. You get the setting, so I won’t elaborateContinue reading “Yer’a Wizard”

Staged Heroism: Review

Staged Heroism is a loving tribute to Venture Brothers. That perpetually canceled classic of television whose fans will continually beg you to watch it, while simultaneously knowing you won’t. It’s a show that defies expectation and explanation and means a lot to a lot of people. As one of those fans, it’s hard for meContinue reading “Staged Heroism: Review”