Tiers play a strong role throughout K20, and one way this is reflected is in the economics. There will be a point in K20, where your character doesn’t care about gold anymore. You have “enough” and can buy essentially whatever you need. This is strongly influenced by the Economicon, and if you’re familiar, this willContinue reading “K20 Economics”
Tag Archives: 3.5
K20 Skills
Skills in take 20 start with the 3e base, and receive some of the least homebrewing. That said, in 3e, skills are one of the most tedious items, with the least impact (who cares about 8 ranks or 11 ranks?). Keeping with K20’s theme of less, more impactful choices, K20 follows some of the simplificationContinue reading “K20 Skills”
K20 The Alignment Post
So lets talk alignment. The source of more internet nerd fights than what high level fighters should look like, katanas, and firearms combined. Alignment Alignment is, has always been, and will always be a tricky subject in role playing games. Most vaguely define it and leave to the groups to debate periodically whenever it comesContinue reading “K20 The Alignment Post”
K20 – Who do I play as
A core component of K20 is that the PCs all know the math. This goes for the monsters as well. One of the outcomes of that decision is that anything with an intelligence score of 3 or higher can be playable. This leads us to a few design choices. If the players can be aContinue reading “K20 – Who do I play as”
Scourge of Darkness
A player in my home 3.5 game came to me asking for a custom item. It sounded really cool, so we came up with the Scourge of Darkness, which his character will craft next session. You will notice it uses my house rules to weapons of legacy, which are simply to ignore the penalties andContinue reading “Scourge of Darkness”
K20 Power Sources
Even more than class or race, a power source is the defining choice of a K20 character. Your race determines your inborn physical characteristics, and your class determines your skills and abilities, but your power source, that determines what classes you are allowed to choose from. A power source is, put simply, the source ofContinue reading “K20 Power Sources”
K20, What’s that?
Over the past few years I’ve been tooling away at my own version of #&#. K20 is my compiled answer to that question. Foundationally, K20 is based on 3.5, but was started at the end of 4e, and pulls a lot from 2e, 5e, and other games. Its still not finished and a little inContinue reading “K20, What’s that?”
White Dragons Pt. 5
Wyrm white dragons are the campaign enders, and world shakers. These are some of the most powerful beings in existence, and entire plots can revolve around avoiding them, not encountering them. Wyrm, Hra, CR19 The long slumbering Hra is an epic dragon who should not be awoken. She has slept beneath her glacial home forContinue reading “White Dragons Pt. 5”
White Dragons Pt. 4
Ancient white dragons are power players in the cold regions of a world. They shape and mold global politics, and use their experience from their youth to set up fairly straight forward money making endeavors. Very old, Stomrik, CR 17 Stomrik is widely known for the havoc he causes on shipping lanes, but unfortunately noContinue reading “White Dragons Pt. 4”
White Dragons Pt. 3
Adult white dragons are starting to figure out some of the ways of the world, and become a little less reckless. Their intelligence scores increase to 8, and they wont automatically be outsmarted by adventurers anymore, but its also not out of the question. Adult, Ovatt, CR 10 Ovatt is an adult dragon, and hasContinue reading “White Dragons Pt. 3”
