Giantmothman reviews City of Mist, an urban high fantasy, noir TTRPG from Son of Oak Game Studios.
Category Archives: Mechanics
Gnolls: 5e Race
I went to build a classic PC I’ve done a thousand times over the years, a gnoll ranger, when I realized Gnolls aren’t a 5e player option. Well that’s silly, there is now. Of note, I have minimal interest in the demon aspects of gnolls WoTC has been pushing as of late. I’m much moreContinue reading “Gnolls: 5e Race”
Dungeoncrasher: 5e Fighting Style
Way back in 3e, one of my favorite options is a variant fighter class found in one of the final releases, Dungeonscape. The 3e fighter was pretty garbage back in the day. Playing one was sure to get you all sorts of optimization help or suggestions to just play a cleric. While you might beContinue reading “Dungeoncrasher: 5e Fighting Style”
Hexblade: Revisited
The Hexblade is divisive. To me, it’s probably the single most exciting thing in 5e. To others, it’s the worst. I genuinely struggle to make characters that don’t have some hexblade dip, and I won’t even feel bad about it. I’ll even dip my hexblades longer than the guides say, because I want that 3rdContinue reading “Hexblade: Revisited”
A Different Genie Pact: 5e Subclass Rework
I was amped to hear about a genie pact. I love using genies in my games, and it’s probably getting a little old hat that there’s always an Efreeti or Djinni lord the PCs need to interact with. So, I’m pretty bummed out now that I’ve had time to see it in play a fewContinue reading “A Different Genie Pact: 5e Subclass Rework”
Duskblade: 5e Class
The Duskblade came about after a discussion of 5e’s limit on new classes to 13. My contention is that it’s a seemingly arbitrary limit. Why 13? Why not 15, or 5? How different really is a Paladin compared to a Cleric with the War Domain, from a lore perspective. And how about a War ClericContinue reading “Duskblade: 5e Class”
Scout: Ranger Subclass
The Scout came about because I wanted a ranger who uses their companion less as a meat shield, and more as a tool. The falconer ranger who can send his companion out to scout ahead and gets more out of it than simply “it’s a bird”. The Scout A scout is the master of infiltration.Continue reading “Scout: Ranger Subclass”
Eldritch Infusion: 3.5 Homebrew
The 3e warlock is a weird class. When it got released so many pearls were clutched, and everyone swore it was overpowered. Then once people played it, they realized it actually was kind of OK, and even when hardcore optimized, you were sitting at a Rogue power level (now known as high), or a T4Continue reading “Eldritch Infusion: 3.5 Homebrew”
Wizard Tradition: Familiar Trainer
This idea came up in discord where I was complaining that my 5e familiar isn’t ever going to be as cool as my 3e one. Looking into it, I realized 5e doesn’t do much at all with them, except have them be cool little guys who hang around. This subclass is designed to fix that.Continue reading “Wizard Tradition: Familiar Trainer”
Short Rest Classes: 5e Variant
During a discussion on the direction of 5e, and what we think will happen long term with a 6e or 5.5 or whatever, the topic of short rests came up. In my opinion, short rests are one of the best mechanics in 5e, and it’s a shame the recent trend is to disregard them. ItContinue reading “Short Rest Classes: 5e Variant”