3.5 House Rules

I mention that I often run 3.5 games, and we have reached an era where I can’t just assume everyone has played before. This leads to interesting conversations with folks who hear about the cool stuff I’m talking about and want to try it themselves. 3e is also notorious for DMs with reams and reamsContinue reading “3.5 House Rules”

Playtesting Dead Man’s Land

A little peek into some of the playtesting that went into Dead Man’s Land. One of the tools used was a Same Game Test, a concept IIRC invented by a user who I believe doesn’t wish to be credited anymore. So it’s not my idea, but it’s also no ones I guess… It’s a greatContinue reading “Playtesting Dead Man’s Land”

Skill Challenges

Way too many words have been spent writing about skill challenges. Ultimately they are something most RPG players want, and something I haven’t seen satisfying versions of in a d20 system. I think the problem comes from a combination of oversimplifying them, and poor preparation. Skill challenges should be as thought out as any monsterContinue reading “Skill Challenges”

Paranoia. An Introduction

Paranoia is a wonderful and amazing RPG. It’s also unlike any other RPG on the market. It actively encourages things that are terrible in any other game, and sows discord in groups. It’s a blast, and a well run introductory game is something a group will remember for a long time. These are my notesContinue reading “Paranoia. An Introduction”