There’s a reason the Avengers keep letting Hawkeye come on missions, and its the same reason WoTC puts the Arcane Archer in the Core books of basically every edition. Arcane archers are a really cool concept. For whatever reason though, they are always under powered. I guess its true what they say, “Fighters can’t haveContinue reading “A Different Arcane Archer”
Tag Archives: dnd
K20 Religion
Religion and the divine are an important part of most fantasy settings, and K20 is no different. While K20 doesn’t have a direct setting with elaborate lore, mechanical choices inherently build a bit of a setting, and in order to flesh out the classic D&D tropes of spells like raise dead, we had to answerContinue reading “K20 Religion”
K20 Economics
Tiers play a strong role throughout K20, and one way this is reflected is in the economics. There will be a point in K20, where your character doesn’t care about gold anymore. You have “enough” and can buy essentially whatever you need. This is strongly influenced by the Economicon, and if you’re familiar, this willContinue reading “K20 Economics”
K20 Skills
Skills in take 20 start with the 3e base, and receive some of the least homebrewing. That said, in 3e, skills are one of the most tedious items, with the least impact (who cares about 8 ranks or 11 ranks?). Keeping with K20’s theme of less, more impactful choices, K20 follows some of the simplificationContinue reading “K20 Skills”
K20 The Alignment Post
So lets talk alignment. The source of more internet nerd fights than what high level fighters should look like, katanas, and firearms combined. Alignment Alignment is, has always been, and will always be a tricky subject in role playing games. Most vaguely define it and leave to the groups to debate periodically whenever it comesContinue reading “K20 The Alignment Post”
Thaemin’s Guide to Gods and Miracles: Review
Thaemin’s Guide to Gods and Miracles is the fifth of Chamomile’s kickstarter series of 5e zines. This one is focused on a divinity and gods, a consistent miss from most RPGs. I was pretty excited to back this one, based on my assessment of his other works. I’ve got a hard copy like normal, andContinue reading “Thaemin’s Guide to Gods and Miracles: Review”
Scourge of Darkness
A player in my home 3.5 game came to me asking for a custom item. It sounded really cool, so we came up with the Scourge of Darkness, which his character will craft next session. You will notice it uses my house rules to weapons of legacy, which are simply to ignore the penalties andContinue reading “Scourge of Darkness”
K20 Power Sources
Even more than class or race, a power source is the defining choice of a K20 character. Your race determines your inborn physical characteristics, and your class determines your skills and abilities, but your power source, that determines what classes you are allowed to choose from. A power source is, put simply, the source ofContinue reading “K20 Power Sources”
Brac’s Guide to Piracy: Review
Brac’s Guide to Piracy is the fourth of Chamomile’s ongoing series of kickstarter 5e zines. Each of which is focused on a specific topic of D&D, this one, obviously, is focused around piracy. A topic near and dear to my heart. I’ve run countless pirate campaigns, and campaigns that turned into pirate campaigns, and theContinue reading “Brac’s Guide to Piracy: Review”
K20 Tiers
K20 is big on setting expectations. For players and DMs both. One of the key backbones of the game is the concept of Tiers. Its not ground breaking, and various editions have used different levels of directness when talking about them. In 3.x, one hits level 5ish, and is expected to prestige class. In 2eContinue reading “K20 Tiers”
