Classes of Dead Man’s Land

Auger Augers are in the information business. In Dead Man’s Land, that information comes in the forms of a glimpse into the future, or flashes of insight from beyond. Most in Dead Man’s Land use this power to solve mysteries, locate valuable resources, or navigate the harsh wasteland.  BAB – Poor Saves – Will andContinue reading “Classes of Dead Man’s Land”

Nations of Dead Man’s Land

The Academy Arcanum: The Academy Arcanum are a collection of isolationist wizarding families. Each family has an elder wizard who governs their tower, and communes with the larger Academy magically as needed. Each tower consists of a few hundred related wizards, and marriages are arranged as matters of political will within the Academy. In total,Continue reading “Nations of Dead Man’s Land”

Threats of Dead Man’s Land

Fauna Dead Man’s Land includes some unique fauna that should be used to make your game stand out. Thematically, the setting isn’t heavy fantasy, and most threats should be humanoid, but occasionally, something bigger is called for.  Cactaurs: As the region was not a desert prior to the Arcanowar, there is a lot of debateContinue reading “Threats of Dead Man’s Land”

Class of Cthulhu

Class of Cthulhu is a setting for Call of Cthulhu designed around running the game as college students. Its structure makes heavy use of the Miskatonic University source book, and is designed to cover students from incoming freshman to young working adults. A given campaign is intended to take players from first year incoming, wideContinue reading “Class of Cthulhu”