Auger Augers are in the information business. In Dead Man’s Land, that information comes in the forms of a glimpse into the future, or flashes of insight from beyond. Most in Dead Man’s Land use this power to solve mysteries, locate valuable resources, or navigate the harsh wasteland. BAB – Poor Saves – Will andContinue reading “Classes of Dead Man’s Land”
Category Archives: Campaign Setting
Nations of Dead Man’s Land
The Academy Arcanum: The Academy Arcanum are a collection of isolationist wizarding families. Each family has an elder wizard who governs their tower, and communes with the larger Academy magically as needed. Each tower consists of a few hundred related wizards, and marriages are arranged as matters of political will within the Academy. In total,Continue reading “Nations of Dead Man’s Land”
Threats of Dead Man’s Land
Fauna Dead Man’s Land includes some unique fauna that should be used to make your game stand out. Thematically, the setting isn’t heavy fantasy, and most threats should be humanoid, but occasionally, something bigger is called for. Cactaurs: As the region was not a desert prior to the Arcanowar, there is a lot of debateContinue reading “Threats of Dead Man’s Land”
Dead Man’s Land
Adventures in the Wild Wastes Dead Man’s Land is a homebrew 3.x setting based off the best edition of the worlds biggest tabletop roleplaying game. Players form a Band or Posse who travel the ruins of Dead Man’s Land. Whether you bring Law and Order, or are simply there to loot and pillage is upContinue reading “Dead Man’s Land”
The Dark Lord, A Review
I wrote about The Dark Lord when it was still a kickstarter. Last time I mentioned it, we were still in the funding phase of the kickstarter. Well, I got my PDF and put together a review (physical copy pending). The pitch is simple. You play a council of big bad evil folks, out toContinue reading “The Dark Lord, A Review”
Class of Cthulhu
Class of Cthulhu is a setting for Call of Cthulhu designed around running the game as college students. Its structure makes heavy use of the Miskatonic University source book, and is designed to cover students from incoming freshman to young working adults. A given campaign is intended to take players from first year incoming, wideContinue reading “Class of Cthulhu”
Flashlights and Guff: A RPG for Low Rent Security
Flashlights and Guff… a rpg conversion of Lasers and Feelings where hourly security meets ADVENTURE!
Hangry Hangry Hippos
Hangry Hangry Hippos is a competitive roleplaying game set within the Wildlife Wrestling Confederation (WWC).
Sol
An alternate campaign setting for my #homebrew #rpg Europa of Jupiter, set very far into earth’s future.
Hydro-Punk CoC
A campaign setting for use with any rules light #rpg. #COC, #call of cthulhu
