Mephits: K20 Lore

Similar to elementals, mephitis are small elementals native to a variety of elemental planes. While diminutive in size, and individually essentially not a threat, mephitis tend to gather in mobs or similar types and can be formidable in this manner. They have a tendency to be lazy, unmotivated, cheap to hire, and resilient, which makesContinue reading “Mephits: K20 Lore”

Duskblade: 5e Class

The Duskblade came about after a discussion of 5e’s limit on new classes to 13. My contention is that it’s a seemingly arbitrary limit. Why 13? Why not 15, or 5? How different really is a Paladin compared to a Cleric with the War Domain, from a lore perspective. And how about a War ClericContinue reading “Duskblade: 5e Class”

Scout: Ranger Subclass

The Scout came about because I wanted a ranger who uses their companion less as a meat shield, and more as a tool. The falconer ranger who can send his companion out to scout ahead and gets more out of it than simply “it’s a bird”. The Scout A scout is the master of infiltration.Continue reading “Scout: Ranger Subclass”

Planebreaker: Review

Planebreaker has a really exciting pitch, something Monte Cook Games excels at. A cursed moon blasting through the multiverse, ripping holes in reality, allowing travel across not only the planes themselves, but any and all dimensions. This fits the vibe for their Numenera and general Cypher system settings pretty well, with the idea of multipleContinue reading “Planebreaker: Review”

Eldritch Infusion: 3.5 Homebrew

The 3e warlock is a weird class. When it got released so many pearls were clutched, and everyone swore it was overpowered. Then once people played it, they realized it actually was kind of OK, and even when hardcore optimized, you were sitting at a Rogue power level (now known as high), or a T4Continue reading “Eldritch Infusion: 3.5 Homebrew”