The tarrasque is the iconic campaign ending D&D monster. It’s almost a joke or a meme at this point, where the tarrasque is a “and then everyone died” punchline. It’s often the first big monster that new players find that gets them excited about one day fighting this gigantic kaiju. This is pretty ironic, sinceContinue reading “Tarrasque: Revisited”
Tag Archives: homebrew
Oath of Beauty Paladin
Tenants of Beauty Beauty is Power: Let your smile be your sword. Confidence is Key: You define beauty, and let it bring you joy. Enhance What you Have: Be grateful for your gifts, and do not dwell on what you lack. Form And Function: There is power in ascetics. Do not be satisfied with theContinue reading “Oath of Beauty Paladin”
SR-16 Retrospective on Indie Games
SR-16, author of previously reviewed Space Street, reached out to me a little bit ago with an essay they put together analyzing a trend in indie RPGs on Itch. They focus on one of their games that followed it, where it went wrong, and another similar game that did it right (by someone else). WhileContinue reading “SR-16 Retrospective on Indie Games”
Astrogate: Saga
I was digging through my old Star Wars Saga Edition notes for a potential new game and found my old astrogate rules. The existing rules are relatively simple, but don’t give a satisfying outcome. You always get where you need to go in 1d6*X Days. Travel distances don’t really matter, and your spaceship feels moreContinue reading “Astrogate: Saga”
Wizard: Revisited
In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Wizard: Revisited”
Druid: Revised
In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Druid: Revised”
Bard: Revisited
In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Bard: Revisited”
Barbarian: Revisited
In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Barbarian: Revisited”
Aspect Giants
Homebrew Giants for use with the 5e house rules found in Chamomile’s Guide to Everything Ogre Race The Ogre race are the prototypical Giants, and the bare minimum to be considered a Giant and pass the smell test. While perfectly viable as starting characters, many players wishing to play giants will often select one orContinue reading “Aspect Giants”
Elemental Resistances
Reading through Caspar’s got me thinking about the lack of resistances and vulnerabilities in 5e. Chamomile makes a solid point, in that they just aren’t used, and the approach in Caspar’s works well enough, but it’s got some edge cases where you’ve got to eyeball a few situations. I’m always a fan of getting ridContinue reading “Elemental Resistances”
