The Scout came about because I wanted a ranger who uses their companion less as a meat shield, and more as a tool. The falconer ranger who can send his companion out to scout ahead and gets more out of it than simply “it’s a bird”. The Scout A scout is the master of infiltration.Continue reading “Scout: Ranger Subclass”
Author Archives: Krusk
Planebreaker: Review
Planebreaker has a really exciting pitch, something Monte Cook Games excels at. A cursed moon blasting through the multiverse, ripping holes in reality, allowing travel across not only the planes themselves, but any and all dimensions. This fits the vibe for their Numenera and general Cypher system settings pretty well, with the idea of multipleContinue reading “Planebreaker: Review”
Eldritch Infusion: 3.5 Homebrew
The 3e warlock is a weird class. When it got released so many pearls were clutched, and everyone swore it was overpowered. Then once people played it, they realized it actually was kind of OK, and even when hardcore optimized, you were sitting at a Rogue power level (now known as high), or a T4Continue reading “Eldritch Infusion: 3.5 Homebrew”
Herbalist Primer: Review
The Herbalist Primer is a product I’ve been waiting for a long time. Like, two years ago, I was saying how I hoped the potential Kickstarter would be a thing. Then it was a thing, and I was waiting for fulfillment. So, when it shipped and showed up in the mail it was like aContinue reading “Herbalist Primer: Review”
Wizard Tradition: Familiar Trainer
This idea came up in discord where I was complaining that my 5e familiar isn’t ever going to be as cool as my 3e one. Looking into it, I realized 5e doesn’t do much at all with them, except have them be cool little guys who hang around. This subclass is designed to fix that.Continue reading “Wizard Tradition: Familiar Trainer”
Into the Odd: Review
Into the Odd is one of those interesting concept, great art, well put together, RPGs that I’m a sucker for. Written by Chris McDowall, prettified by Johan Nohr, and distributed by my current favorite studio Free League, Into the Odd called out to me, forcing me to break my self-imposed ban on buying new RPGContinue reading “Into the Odd: Review”
Himbos of Myth & Mettle: Review
Himbos of Myth & Mettle is one of those concepts that just strikes my funny bone just right. Himbos are one of my go to character archetype’s for NPCs or PCs, and I always end up loving them in fiction. I don’t think that’s a wild or out there opinion, considering Kronk got his ownContinue reading “Himbos of Myth & Mettle: Review”
Albion Tales: Review
I don’t normally do the whole OSE or OSSR thing. I’m more of a heavy rules, modern game design kind of guy, and these tend to harken back to what I jokingly refer to as the bad old days of 1 and 2e D&D. Not to get too deep into it, but it’s not normallyContinue reading “Albion Tales: Review”
The Wizards & The Wastes 2e: Review
I forget exactly how I found The Wizards & The Wastes by John Batts. (Available on the Nerves website). I do know, the hook that sold me was the spellcasting mechanic. I’m always on the look for unique mechanics that lead to interesting stories, and TWTW has a great one. The Wizards and the WastesContinue reading “The Wizards & The Wastes 2e: Review”
Lords of Eternity: Review
Lords of Eternity is a release by Live Real Productions some time ago. The pitch was essentially, He-Man the RPG, and I am a big nostalgia trip fan from that Era. I just posted a review of Staged Heroism, which has a similar pitch. So I guess that month I was backing kickstarters which cateredContinue reading “Lords of Eternity: Review”
