I know I mention every now and again buying a book based on art and assuming it will be good, but truth is, I can usually guess what mechanics the game will use, and how much Ill like it, so I know the art buy is a safe guess. Orbital Blues is the exception toContinue reading “Orbital Blues: Review”
Tag Archives: Review
Ozaka’s Guide to Legions: Review
Ozaka’s Guide to Legions is the tenth of Chamomile’s guides to everything. I have high hopes for this one for a lot of reasons. Chief among them, I played the titular Ozaka in a campaign. Secondly, and probably more importantly, its focus is around things I’m obviously interested in, “Big” races, skirmish battles, cohorts andContinue reading “Ozaka’s Guide to Legions: Review”
Caspar’s Guide to Elementals: Review
Caspar’s Guide to Elementals is the ninth of Chamomile’s guides to everything. This zine focusses on elementals, obviously, but also the elemental adjacent creatures you see in games. Think Genies, Giants, and the like. I’m working off a hard copy for the review with screenshots cropped from the pdf (with permission). You can pick oneContinue reading “Caspar’s Guide to Elementals: Review”
Chamomile Has Illustrations
Chamomile, that guy whose books I often review, has done something pretty awesome. When I was originally getting into publishing stuff, the biggest drawback was a lack of easily accessible art. A lot of this blog uses Pexels free art, and a lot of my published stuff uses public domain art or the D&D BeyondContinue reading “Chamomile Has Illustrations”
Deck of Many Quests: Review
The Deck of Many Quests is something I’ve been searching for years. I’ve asked for it at game shops and gotten sideways glances and pointed to Dungeon Crawl Classics more times than I can count. DCC is a fine series, but it’s not really similar. The Deck of Many Quests generates short, 3-5 sentence plotContinue reading “Deck of Many Quests: Review”
Devil’s Advocate: Review
Devils have long been a favorite fantasy monster of mine, and especially the dealmaker archtype. Most fantasy games usually spend some lip service towards the idea that one could make a deal with the devil, but there’s rarely mechanical rules with impact for doing so. Most often, it’s handled offscreen or by DM fiat. IContinue reading “Devil’s Advocate: Review”
Kessler’s Guide to Dungeons: Review
Kessler’s Guide to Dungeons is the eighth of Chamomile’s guides to everything. In a change of pace, this book is devoted to a single topic. Dungeons. It’s a big topic in D&D (one of the D’s even) and so it makes sense that there’s a lot to say here. Even more, considering there is bothContinue reading “Kessler’s Guide to Dungeons: Review”
Fallout the Role Playing Game: Review
Today’s review is a S.P.E.C.I.A.L. one for me. I have been a fan of the Fallout series since the first incarnation back in 1997, and much like exposure to the FEV, I have witnessed this series mutating over time to incorporate interesting, and sometimes frustrating changes. Truly, the only title I have not played inContinue reading “Fallout the Role Playing Game: Review”
Lasers and Feelings: Commentary
Over in our Discord, the topic of rules light RPGs came up, and I made the claim that “lasers and feelings is a solid framework for rules light rpgs imo. you can build a game, and play whatever you want in minutes. and its mechanically better than a lot of games“. A request to elaborateContinue reading “Lasers and Feelings: Commentary”
Harlequin’s Guide to Cities and Poison: Review
A little back-to-back, but thanks to a cleanup of some shipping delays, my copy of Harlequin’s Guide to Cities and Poisons shipped pretty quickly compared to some other Kickstarters. No reason to wait to read it though, lets dive in. Harlequin’s is the seventh of Chamomile’s guides to everything. An urban guide to cities andContinue reading “Harlequin’s Guide to Cities and Poison: Review”
