In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Bard: Revisited”
Author Archives: Krusk
Barbarian: Revisited
In the Class: Revisited series, I’ll be posting some simple revisions to the various classes based on experiences with my group, and those I’ve talked with. We won’t hit all 13 classes, as some are fine, and some I don’t have a good answer for, but in general these are some suggested changes that shouldContinue reading “Barbarian: Revisited”
Aspect Giants
Homebrew Giants for use with the 5e house rules found in Chamomile’s Guide to Everything Ogre Race The Ogre race are the prototypical Giants, and the bare minimum to be considered a Giant and pass the smell test. While perfectly viable as starting characters, many players wishing to play giants will often select one orContinue reading “Aspect Giants”
Metroville: Preview
The Creator of Metroville reached out and sent a preview pdf of their upcoming game (Kickstarter launches Jan 11) and asked for our thoughts. Metroville is a superhero RPG designed to focus on the comic book elements more so than the grind of battle. Superhero games are a great concept, and IMO one that’s hardContinue reading “Metroville: Preview”
Elemental Resistances
Reading through Caspar’s got me thinking about the lack of resistances and vulnerabilities in 5e. Chamomile makes a solid point, in that they just aren’t used, and the approach in Caspar’s works well enough, but it’s got some edge cases where you’ve got to eyeball a few situations. I’m always a fan of getting ridContinue reading “Elemental Resistances”
Caspar’s Guide to Elementals: Review
Caspar’s Guide to Elementals is the ninth of Chamomile’s guides to everything. This zine focusses on elementals, obviously, but also the elemental adjacent creatures you see in games. Think Genies, Giants, and the like. I’m working off a hard copy for the review with screenshots cropped from the pdf (with permission). You can pick oneContinue reading “Caspar’s Guide to Elementals: Review”
Chamomile Has Illustrations
Chamomile, that guy whose books I often review, has done something pretty awesome. When I was originally getting into publishing stuff, the biggest drawback was a lack of easily accessible art. A lot of this blog uses Pexels free art, and a lot of my published stuff uses public domain art or the D&D BeyondContinue reading “Chamomile Has Illustrations”
Tiered Subclass: Variant
Spawned from another 5e gripe session, the Tiered Subclass Variant came about as an attempt to solve a few 5e complaints I have. Primarily, 5e characters don’t get a lot of choices when they level up, especially late games. Secondarily, some subclasses are effective but boring. Picking other options feels bad from an optimization standpoint,Continue reading “Tiered Subclass: Variant”
Deck of Many Quests: Review
The Deck of Many Quests is something I’ve been searching for years. I’ve asked for it at game shops and gotten sideways glances and pointed to Dungeon Crawl Classics more times than I can count. DCC is a fine series, but it’s not really similar. The Deck of Many Quests generates short, 3-5 sentence plotContinue reading “Deck of Many Quests: Review”
Devil’s Advocate: Review
Devils have long been a favorite fantasy monster of mine, and especially the dealmaker archtype. Most fantasy games usually spend some lip service towards the idea that one could make a deal with the devil, but there’s rarely mechanical rules with impact for doing so. Most often, it’s handled offscreen or by DM fiat. IContinue reading “Devil’s Advocate: Review”
