Irena’s Guide to Intrigue and Illusion is the second of Chamomile’s series of kickstarter 5e zines. Each of which is focused on a specific topic of D&D that’s always been a little wonky. This one, obviously, is focused around Illusion and Social skills. I’ve got a hard copy, and plan to review that, although theContinue reading “A Review of Irena’s Guide to Intrigue and Illusion”
Author Archives: Krusk
Company Positions
Additional company roles for players to choose during an Acquisitions Incorporated campaign In my review of Acquisitions Incorporated, I make the claim that the book only has 8 positions, and that this is far too few. I outlined that I thought 26 would have been my target, were I writing the book. In our discord,Continue reading “Company Positions”
A Review of Natalia’s Guide to Necromancy
Natalia’s Guide to Necromancy is the first of Chamomile’s series of kickstarter 5e zines. Each of which is focused on a specific topic of D&D that’s always been a little wonky. This one, obviously, is focused around Necromancy. I’ve got a hard copy, and plan to review that, although the art is screenshots and croppedContinue reading “A Review of Natalia’s Guide to Necromancy”
Rogue Modrons
Rogue Modron A construction option for player characters. Modrons society is the epitome of law and order. Each construct has an assigned job, and task and performs it well. Sometimes, a Modron is separated from the group, and after a certain amount of time, things start to slip. This Modron begins to have to makeContinue reading “Rogue Modrons”
Review of The Black Lotus of Thalarion
I keep writing about Menagerie Press‘s stuff. It’s not because I know them, or get paid for it, or anything of the sort. I just genuinely like their approach. This is the third adventure of theirs I’ve kickstarted and finally got a chance to open it up and dig in. I backed the kickstarter, andContinue reading “Review of The Black Lotus of Thalarion”
Spellwarp – Threats
Spellwarp Threats Modified Existing Creatures New Trait: Void Immunity. This creature is immune to the harmful effects of void exposure and can survive indefinitely. If they have a fly or swim speed, they are able to travel within the void. Aboleth Aboleth are solitary creatures, known for traveling the void seeking isolation. Aboleth in SpellwarpContinue reading “Spellwarp – Threats”
Spellwarp – A Cosmic Gazetteer
The Spellwarp setting is home to a wide variety of civilizations, and just like Toril they are organized by nations, in this case called Systems. Unlike Toril, a System usually contains several Spheres, which in turn contain several planets, which in turn contain several continents. Due to the scale of conflict, most of the governmentsContinue reading “Spellwarp – A Cosmic Gazetteer”
Teleportation, Revised
In 5e, teleport is a 7th level spell with no range. It lets your party get wherever they want without fail, and can in theory be an awesome thing. By the time you’re casting 7th level spells, the stakes should be so high, that a lot of mundane travel methods just aren’t suitably epic. InsteadContinue reading “Teleportation, Revised”
Spellwarp – Sailing the Cosmic Seas
Voidship Rules Voidships follow the same basic rules as the ships found in Ghosts of Saltmarsh Appendix A with exceptions for 3 dimensional movement. Because Voidships can move in three dimensions, movement now allows for raising or lowering in height compared to their previous position based on the maneuverability granted by their helm. Any shipContinue reading “Spellwarp – Sailing the Cosmic Seas”
Spellwarp – Player’s Options
Classes Any class is suitable for a Spellwarp campaign. If you have access to supplements, there are a lot of star themed subclasses which are perfect for a Spellwarp game. If none of them jump out at you, some new subclasses have been included below to help add a little Spellwarp flavor to your character. Continue reading “Spellwarp – Player’s Options”
