Auger Augers are in the information business. In Dead Man’s Land, that information comes in the forms of a glimpse into the future, or flashes of insight from beyond. Most in Dead Man’s Land use this power to solve mysteries, locate valuable resources, or navigate the harsh wasteland. BAB – Poor Saves – Will andContinue reading “Classes of Dead Man’s Land”
Author Archives: Krusk
Nations of Dead Man’s Land
The Academy Arcanum: The Academy Arcanum are a collection of isolationist wizarding families. Each family has an elder wizard who governs their tower, and communes with the larger Academy magically as needed. Each tower consists of a few hundred related wizards, and marriages are arranged as matters of political will within the Academy. In total,Continue reading “Nations of Dead Man’s Land”
Threats of Dead Man’s Land
Fauna Dead Man’s Land includes some unique fauna that should be used to make your game stand out. Thematically, the setting isn’t heavy fantasy, and most threats should be humanoid, but occasionally, something bigger is called for. Cactaurs: As the region was not a desert prior to the Arcanowar, there is a lot of debateContinue reading “Threats of Dead Man’s Land”
Dead Man’s Land
Adventures in the Wild Wastes Dead Man’s Land is a homebrew 3.x setting based off the best edition of the worlds biggest tabletop roleplaying game. Players form a Band or Posse who travel the ruins of Dead Man’s Land. Whether you bring Law and Order, or are simply there to loot and pillage is upContinue reading “Dead Man’s Land”
Necronautilus – A Review
In Necronautilus, “players act as souls bound to clouds of noxious gas called Death Agents, exploring a universe outside of time consisting of planets full of creatures who ended up there when they died. While using their Words of Power to act on behalf of the blind god Death and maintain order in a post-death galaxy,Continue reading “Necronautilus – A Review”
War! In Heaven!
A lot of my long fermenting projects are starting to conclude all about the same time now. Good news for you folks! This means yet another release on the DM’s Guild. A guidebook for campaigns in the celestial realms. Inside are about 30 adventure seeds, some GM advice and 21 celestial monsters, with stats. CheckContinue reading “War! In Heaven!”
The Dark Lord, A Review
I wrote about The Dark Lord when it was still a kickstarter. Last time I mentioned it, we were still in the funding phase of the kickstarter. Well, I got my PDF and put together a review (physical copy pending). The pitch is simple. You play a council of big bad evil folks, out toContinue reading “The Dark Lord, A Review”
Metallic Dragons Revised
As the guy whose posted a ton about dragons, I get asked about the other draconic types quite a bit. Everyone has a pet favorite they want to get stats, or a revised take on, and I’m with them. My favorite are Pathfinder’s outer dragons, and maybe one day I’ll get to a point whereContinue reading “Metallic Dragons Revised”
Springtime Fey
Looking out my thin cold window, staring at the dead leaves and snow, I was thinking of spring. Because I can’t think of anything without relating it to D&D, I put together a couple of springtime race options for you. One is my obvious rewrite of a D&D classic, and the other two are aContinue reading “Springtime Fey”
Marvel’s X-Men
Every so often I get a wild idea that isn’t related to RPGs, and go off on a “How I would do it” fan fiction, speculative movie theory. Bringing the X-Men into the MCU A lot of people stress about when or how to reveal the X-Men. They have a super long in comics history,Continue reading “Marvel’s X-Men”
