White Dragons Pt. 1

White Dragons are the feral hunters of the dragon world. They tend to be smaller, solitary, and less magical which puts them in an interesting niche. This means white dragons have a tendency towards being ambush predators who avoid straight fights in favor of surprise attacks and unrelenting assaults. White dragons limited spells also mean they spend a lot less time circling overhead spell slinging with the mages, and instead spend a lot of time charging in to battle like a barbarian.

Wyrmling, Hjarn, CR 2

Hjarn is a newly hatched white dragon out to explore the tiaga on her own. She takes great glee in bursting from underground and ambushing the rabbits and other small game that can be found in her region. Even better when she can surprise the occasional hunter.

Combat Statistics

Size/Type:Tiny Dragon (Cold)
Hit Dice:3d12+3 = 22HP
Initiative:+0
Speed:60ft, 30ft burrow, 150ft fly (average), Swim 60ft
Armor Class:10 + 2 Size + 2 Natural = 14
Base Attack/Grapple:+3/-5
Attack:Bite +5 1d4
Full Attack:Bite +5 1d4 and 2 Claws +3 1d3
Space/Reach:0ft, 5ft w/bite
Special Qualities:Blindsense 60ft, Darkvision 120ft., Icewalking
Immune:Cold, Sleep, Paralysis, Vulnerable Fire
Saves:Fort – 3 + 1 Con = 4
Ref –  3 + 0 Dex = 3
Will – 3 + 0 Wis = 3
Abilities:Str 11 | Dex 10 | Con 13 | Int 6 | Wis 11 | Cha 6
Skills:Hide +14, Move Silent +6, Spot +6, Swim +6
Languages:Draconic, Common
Feats:Flyby attack, multiattack, ability focus (Breath Weapon)
Alignment:Chaotic Evil

Hjarn is an ambush predator no bigger than the size of a cat. She knows not to attack a full party of adventurers, or even some of the larger prey animals. But if she can get one while its off hunting or scouting, or  generally away from the group, she will burst from beneath the snowy ground and attack. Despite her size, she can generally hold her own one on one, and relies on her bite and claws to protect her.

Breath Weapon SU: as a standard action, once per 1d4 rounds, Hjarn can breathe a cone of cold 15ft long dealing 2d6 cold damage reflex save DC 14.

Photo by Rozemarijn van Kampen on Pexels.com

Lair

Hjarn has carved herself a small ice cave deep beneath the snow in the Narlon Wastes. Thanks to the constant snow storms, her lair is essentially undetectable unless one were to see her fly down, and land at it with their own eyes. Even then, navigation in this region is so challenging, navigating back to the right spot is a challenge.

Horde

Hjarn has slain a few travelers, merchants or tradesman mostly over the years and drug their items of value back to her cave.

  • Silk Sash threaded with Brass (60 gp)
  • Unframed Painting (200 gp)
  • Masterwork Light Pick (Medium) (304 gp)
  • 2 x Courtier’s Outfit (30 gp, 6 lb)
  • Coins    658 gp, 5 sp

Very young, Skálpr, CR 3

Skálpr has been on his own for a few years, but still maintains the lone wolf mentality of White Dragons. Skálpr is patrols the White Forests mostly hunting elk and other game, but has no qualms about switching to humanoid prey, if they are dumb enough to wander the forests alone.

Combat Statistics

Size/Type:Small Dragon (Cold)
Hit Dice:6d12+12 = 51HP
Initiative:+0
Speed:60ft, 30ft burrow, 150ft fly (average), Swim 60ft
Armor Class:10 + 1 Size + 5 Natural = 16
Base Attack/Grapple:+6/+3
Attack:Bite +7 1d6+1
Full Attack:Bite +7 1d6+1 and 2 Claws +7 1d4
Space/Reach:5ft/ 5ft
Special Qualities:Blindsense 60ft, Darkvision 120ft., Icewalking, Spiderclimb
Immune:Cold, Sleep, Paralysis, Vulnerable Fire
Saves:Fort – 5 + 2 Con = 7
Ref –  5 + 0 Dex = 5
Will – 5 + 0 Wis = 5
Abilities:Str 13 | Dex 10 | Con 14 | Int 6 | Wis 11 | Cha 6
Skills:Hide +13, Move Silent +9, Spot +9, Swim +10
Languages:Draconic, Common
Feats:Flyby attack, multiattack, ability focus (Breath Weapon), improved multiattack
Alignment:Chaotic Evil

Skálpr considers himself a mighty hunter and patrols the remote White Forest daily. He makes a point to focus his patrols on other predators, like wolves, so that the game here grows healthy and fat, when he does actually need to hunt it. He aggressively protects the forest and will open any encounter by swooping down from above with a breath weapon before engaging in melee, picking off the wounded first.  

Breath Weapon SU: as a standard action, once per 1d4 rounds, Skálpr can breathe a cone of cold 20ft long dealing 2d6 cold damage reflex save DC 17.

Photo by Pixabay on Pexels.com

Lair

The White Forests are generally considered Skálpr’s lair, but he does keep a cave high on the side of a mountain in which he stores his treasures.

Horde

Skálpr’s horde has grown over the years, mostly by ambushing merchants attempting to take the old road through the woods instead of going around. Yes, it is faster, but failing to heed the warnings often proves fatal.   

  • Feathered bound Book (blank) (110 gp)
  • Sable Pouch (1,200 gp)
  • Wood Framed Painting (1,100 gp)
  • Full Plate (Small) (1,500 gp)
  • Slippers of Spider Climbing (4,800 gp) (worn)
  • Wand of Fox’s Cunning (38 of 50 charges) (3420 gp)
  • Bag of Chalk (1 sp, 1/2 lb)
  • 13 x Bottle of Common Wine (1 sp, 4 lb)
  • Bow Saw (5 gp, 5 lb)
  • 4 x Bucket (5 sp, 2 lb)
  • Common Wig (1 gp)
  • Fishing Net (4 gp, 5 lb)
  • Flint and Steel (1 gp)
  • 26 x Loaf of Bread (2 cp, 1/2 lb)
  • Pouch of Tobacco (5 sp, 1 lb)
  • Sack of Apples (5 gp, 50 lb)
  • Small Wooden Chest (1 gp, 10 lb)
  • Snowshoes (8 gp, 8 lb)
  • Wool Cloak (5 sp, 3 lb)
  • Coins    553 gp, 5 sp, 9 cp

To follow along with this project as it goes on, entries have been tagged with the dragon tag.

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