Expanded 5e Fear: Monsters

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Expanding on our revised 5e fear effects, today we are looking at monsters in the monster manual that can inflict the frightened condition. Or to use our new terminology, 3 levels of fear. Being limited to the monster manual, we can literally just type out our list here in alphabetical order. When reading these, its important to note that a saving throw against a fear effect is automatically granted at the end of a turn when the originator is not visible, or is no longer a combatant.

General Rule: After you pass, immune to that effect for 24 hours. This becomes “A creature can become immune to this effect if they pass a save and have 0 levels of fear, or have reduced their fear level to 0 after failing the save initially.” This means if a PC fails a save, and takes 4 stacks of fear, but then saves a few times, to get to 2 stacks. The monster can use the ability again to bring them back to 4 (maximum) stacks.

  • Androsphinx: Instead of the first two roars giving the frightened condition. The first gives a stack of fear, no save. The second gives two stacks, with a save for half.
  • Banshee: Horrifying Visage: Grants a level of fear each round.
  • Beholder: Functions as written. This is designed to emulate the cause fear spell.
    • Beholder Zombie, Death Tyrant, Spectator: See above.
  • Chain Devil: Unnerving Mask: this ability only grants two stacks of fear, but does not end at the end of the creature’s turn.
  • Cloaker: Moan: There is no saving throw for the initial effect, but it only grants a single level of fear. The saving throw can be done as normal.
  • Demilich: Howl: this ability grants 4 stacks of fear, not 3 and does not end on its next turn.
  • Dragon (all): Frightful Presence: This gives 4 stacks on a failed save and 2 on a passed.
  • Ghost: Horrifying Visage: Grants a level of fear each round.
  • Lich: Frightening Gaze: This ability grants 3 stacks of fear.
  • Mummy: Dreadful Glare: Grants 3 stacks of fear, 4 on a failed save.
    • Mummy Lord: see above
  • Nalfeshnee: Horror Nimbus: This ability grants 3 stacks of fear.
  • Pit Fiend: Fear Aura: This ability gives 4 stacks of fear.
  • Quasit: Scare: This ability gives 3 stacks of fear.
  • Revenant: Vengeful Glare: this ability gives 2 stacks of fear, 4 on a failed saving throw.
  • Satyr: Satyr Pipes: Frightening Strain: All creatures within 60ft gain a level of fear, save negates.
  • Scarecrow: Terrifying Glare: 4 stacks of fear, save for 2 stacks.
  • Sea Hag: Horrific Appearance: This is a single stack of fear, but a creature is never immune to it.
  • Tarrasque: Frightful Presence: This gives 4 stacks on a failed save and 2 on a passed.

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