Adult green dragons are the nation breakers. The ones that kings and queens send adventurers to deal with, because they are razing entire cities and controlling entire forests. These are the first green dragons that really “feel” like true dragons. They are huge, intelligent, and cruel.
Ifor Talfryn, Adult Green Dragon, CR 13
Ifor is an adult dragon, and has come to the conclusion that endlessly assaulting caravans isn’t wise for his health. Eventually someone will send some competent dragon slayers and he will have a real problem. As such, he is taking time off from gathering a horde, and instead focused on planning his long life. While not agreeable and excited at the prospect of entertaining guests, Ifor is much more open to negotiation than others of his kind.
Combat Statistics
Size/Type: | Huge Dragon (Air) |
Hit Dice: | 20d12+120 = 250HP |
Initiative: | +0 |
Speed: | 40ft, 150ft fly (poor), 40ft Swim |
Armor Class: | 10 -2 Size + 19 Natural + 4 Armor = 31 |
Base Attack/Grapple: | +20/+38 |
Attack: | Bite +28 2d8+10 |
Full Attack: | Bite +28 2d8+10, 2 Claws +28 2d6+5, 2 Wings +28 1d8+5, and 1 Tail Slap +28 2d6+15 or Crush +28 2d8+15 |
Space/Reach: | 15ft/10ft (15ft with bite) |
Special Qualities: | Water Breathing Ex, Blindsense 60ft, Darkvision 120ft, DR 5/Magic, SR 21 |
Immune: | Acid, Sleep, Paralysis |
Saves: | Fort – 12 + 6 Con = 18 Ref – 12 + 0 Dex +2 = 14 Will – 12 + 3 Wis +2 = 17 |
Abilities: | Str 31 | Dex 10 | Con 22 | Int 16 | Wis 17 | Cha 16 |
Skills: | Bluff 26, Knowledge Nature 26, Knowledge Arcane 26, Listen 26, search 26, spot 26, move silently 23, hide 15, Use Magic Device 26 |
Languages: | Draconic, Common, Orc, Auran, Goblin |
Feats: | Flyby attack, multiattack, ability focus (Breath Weapon), Lightning Reflexes, Iron Will, Practiced Spellcaster, Ability Focus Frightful Presence, Improved Multiattack |
Alignment: | Lawful Evil |
At huge size, stealth becomes a challenge for Ifor, he can sneak up on merchants and the general commoner, but dedicated dragon slayers are probably going to be able to spot him. As such, he spends most of his time near his lair, lounging around the reclusive lake and chatting up the evil nixies who inhabit it. He keeps key points of entry to the clearing and his cave warded with the alarm spell, and always has Mage armor cast. In combat he makes heavy use of web and fog cloud, before wading in to squash whatever thought it could challenge him one on one.
Breath Weapon SU: as a standard action, once per 1d4 rounds, Ifor can breathe a cone of corrosive acid gas 50ft long dealing 12d6 acid damage reflex save DC 27.
Frightful Presence EX: Ifor can unsettle foes with a mere presence. The ability takes effect automatically whenever Ifor attacks, charges, or flies overhead. Creatures within a radius of 180ft are subject to the effect if they have fewer than 20 hit die. A potentially affected creature that succeeds on a Will save (DC 25) remains immune to Ifor‘s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Spell-Like Abilities – CL 9
- 3/Day – Suggestion
Sorcerer Spells – CL = 9
- Level 0 – 6/Day – DC 13
- Detect Magic, Mage Hand, Arcane Mark, Prestidigitation, Ray of Frost, Mending
- Level 1 – 7/Day – DC 14
- Magic Missile, Mage Armor, Identify, Alarm
- Level 2 – 5/Day – DC 15
- Web, Fog Cloud
Lair
Ifor has cleared a small pond of some Chuul placed there by a mad wizard experimenting, for which the inhabitants, a tribe of Nixie, are endlessly thankful. The nixies and dragon spend most of their days endlessly talking about the vast lifetime of experiences an immortal tribe of Nixies, and a 185 year old dragon have experienced. Ifor uses these chats to plan for a long life ahead, and the Nixies enjoy the protection offered. Ifor has claimed the cave, behind a waterfall, as his lair, and rests there at night.

Horde
The wizard had a collection of fine jewelery, gemstones, and other oddities that Ifor has claimed as his horde.
- Black Pearl (400 gp)
- Black Pearl (800 gp)
- Freshwater Pearl (12 gp)
- Zircon (50 gp)
- Banded Agate Urn (1500 gp)
- Bolt of Fine Cloth (120 gp)
- Bolt of Gold Cloth (1700 gp)
- Brass Ring set with Malachite (200 gp)
- Copper Cloth Cloak (900 gp)
- Crystal Puzzle Box (1,000 gp)
- Blue Dragonscale Cloak (3,000 gp)
- Ebony Miniature Elm Tree set with Chrysoprase (400 gp)
- Feathered Hunter’s Cap (120 gp)
- Gold Cloth Pennant (1,000 gp)
- Gold Cloth Ribbon (110 gp)
- Iron Earrings (140 gp)
- Ornate Silver Mirror set with Obsidian (800 gp)
- Rabbit Fur bound Book (blank) (20 gp)
- Small Tapestry (900 gp)
- Tooled Leather Talisman set with Lapis Lazuli (200 gp)
- Potion of Endure Elements (50 gp)
- Wand of Shocking Grasp (28 of 50 charges) (420 gp)
- Coins 9550 gp
Addfwyn, Mature Adult Green Dragon, CR 16
Addfwyn has weathered her first dragon slayer ambush, and come out stronger for it. As such, she has laid claim to the entire Breckonridge Forest, and the villages within. She makes her rounds monthly between each village to collect tolls, but also to ensure they are fully submissive and don’t plan any sort of revolt.
Combat Statistics
Size/Type: | Huge Dragon (Air) |
Hit Dice: | 23d12+138 = 287HP |
Initiative: | +0 |
Speed: | 40ft, 150ft fly (poor), 40ft Swim |
Armor Class: | 10 -2 Size + 22 Natural + 4 Armor = 34 |
Base Attack/Grapple: | +23/+42 |
Attack: | Bite +32 2d8+11 |
Full Attack: | Bite +32 2d8+11, 2 Claws +32 2d6+5, 2 Wings +32 1d8+5, and 1 Tail Slap +32 2d6+16 or Crush +32 2d8+16 |
Space/Reach: | 15ft/10ft (15ft with bite) |
Special Qualities: | Water Breathing Ex, Blindsense 60ft, Darkvision 120ft, DR 10/Magic, SR 22 |
Immune: | Acid, Sleep, Paralysis |
Saves: | Fort – 13 + 6 Con = 19 Ref – 13 + 0 Dex +2 = 15 Will – 13 + 3 Wis +2 = 18 |
Abilities: | Str 33 | Dex 10 | Con 22 | Int 16 | Wis 17 | Cha 18 |
Skills: | Bluff 30, Knowledge Nature 29, Knowledge Arcane 29, Listen 29, search 29, spot 29, move silently 26, hide 18, Use Magic Device 30 |
Languages: | Draconic, Common, Elven, Auran, Sylvan |
Feats: | Flyby attack, multiattack, ability focus (Breath Weapon), Lightning Reflexes, Iron Will, Practiced Spellcaster, Ability Focus Frightful Presence, Improved Multiattack, Hover |
Alignment: | Lawful Evil |
Because of the nature of Addfwyn’s work, she always has Mage Armor cast. In addition, prior to entering a town she will cast Comprehend Languages and Mirror Image. She lands, and demands tribute, which should be prepared. If not, she begins a campaign of harassment, breathing a cone of acid, before taking flight, and using all of her web, fog cloud, and fireball spells remaining for the day. She will return daily at dawn until the village offers the tribute promised. When collecting tribute, she will use suggestion while chatting up a few townsfolk to see if she can gather rumors or plans about a revolt.
Breath Weapon SU: as a standard action, once per 1d4 rounds, Ifor can breathe a cone of corrosive acid gas 50ft long dealing 12d6 acid damage reflex save DC 29.
Frightful Presence EX: Addfwyn can unsettle foes with a mere presence. The ability takes effect automatically whenever Addfwyn attacks, charges, or flies overhead. Creatures within a radius of 210ft are subject to the effect if they have fewer than 23 hit die. A potentially affected creature that succeeds on a Will save (DC 27) remains immune to Addfwyn ‘s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Spell-Like Abilities – CL 11
- 3/Day – Suggestion
Sorcerer Spells – CL = 11
- Level 0 – 6/Day – DC 14
- Detect Magic, Mage Hand, Arcane Mark, Prestidigitation, Ray of Frost, Mending, Message
- Level 1 – 7/Day – DC 15
- Magic Missile, Mage Armor, Identify, Alarm, Comprehend Languages
- Level 2 – 7/Day – DC 16
- Web, Fog Cloud, Mirror Image
- Level 3 – 5/Day – DC 17
- Major Image, Fireball
Lair
Addfwyn lairs deep in the center of the forest, in a cave under Wyn Barrow. The cave at one point belonged to two trolls, whose corpses she has on spikes out front as a warning.

Horde
Addfwyn’s horde has grown. In addition to the recovered equipment of the adventuring party, she has collected quite a bit in taxation from the villages these past few years.
- Aquamarine (600 gp)
- Azurite (11 gp)
- Bloodstone (50 gp)
- Chalcedony (20 gp)
- Citrine (60 gp)
- Deep Blue Spinel (300 gp)
- Golden Pearl (90 gp)
- Golden Yellow Topaz (400 gp)
- Hematite (8 gp)
- Iolite (80 gp)
- Jasper (70 gp)
- Moss Agate (7 gp)
- Red Spinel (90 gp)
- Star Rose Quartz (30 gp)
- Violet Garnet (600 gp)
- Bolt of Bronze Cloth (1,200 gp)
- Ceramic Dice (pair) (90 gp)
- Fine Cloth Sash trimmed with Ermine (100 gp)
- Iron Pin (150 gp)
- Pewter Idol to Kord (50 gp)
- Platinum Rod set with Red Spinel (1,200 gp)
- Rabbit Fur Ribbon (150 gp)
- Small Silver Mirror (10 gp)
- Smoky Quartz set of Gear Chess Pieces with Aquamarine (4,000 gp)
- +2 Wild Breastplate (Small) (25,350 gp)
- Ioun Stone (pink and green sphere) (8,000 gp) (Worn)
- +1 Nunchaku (Small) (2,302 gp)
- Rod of Extend Metamagic (lesser) (3,000 gp)
- Rod of the Viper (19,000 gp)
- +2 Flaming Short Sword (sheds light) (18,310 gp)
- 24 x Bolt of Silk (50 gp, 10 lb)
- Coins 30,917 gp
Drywson Teague, Old Green Dragon, CR 18
Teague is a dragon on hard times. He was recently driven from his lair, and escaped with only what he could carry. After settling in the remote Cadwaller Forest, and getting his bearings, he struck out again to rebuild. The first thing conquered, a military outpost, which now makes up his lair and rebuilds a base of his horde.
Combat Statistics
Size/Type: | Huge Dragon (Air) |
Hit Dice: | 26d12+182 = 351HP |
Initiative: | +0 |
Speed: | 40ft, 150ft fly (poor), 40ft Swim |
Armor Class: | 10 -2 Size + 25 Natural + 4 Armor = 37 |
Base Attack/Grapple: | +26/+47 |
Attack: | Bite +37 2d8+13 |
Full Attack: | Bite +37 2d8+13, 2 Claws +37 2d6+6, 2 Wings +37 1d8+6, and 1 Tail Slap +37 2d6+19 or Crush +37 2d8+19 |
Space/Reach: | 15ft/10ft (15ft with bite) |
Special Qualities: | Water Breathing Ex, Blindsense 60ft, Darkvision 120ft, DR 10/Magic, SR 24 |
Immune: | Acid, Sleep, Paralysis |
Saves: | Fort – 15 + 7 Con +2 = 24 Ref – 15 + 0 Dex +2 = 17 Will – 15 + 4 Wis +2 = 21 |
Abilities: | Str 36 | Dex 10 | Con 24 | Int 18 | Wis 19 | Cha 18 |
Skills: | Bluff 33, Knowledge Nature 33, Knowledge Arcane 33, Knowledge Local 33, Listen 33, search 33, spot 33, move silently 29, hide 21, Use Magic Device 33 |
Languages: | Draconic, Common, Ignan, Gnome, Infernal, Giant |
Feats: | Flyby attack, multiattack, ability focus (Breath Weapon), Lightning Reflexes, Iron Will, Practiced Spellcaster, Ability (Focus Frightful Presence), Improved Multiattack, Hover, Great Fortitude |
Alignment: | Lawful Evil |
Drywson Teague is not a happy dragon. He is paranoid and has no time for niceties. He always has mage armor cast, and a series of alarms fill the woods surrounding his tower alerting him to hostile approach. When that happens, he casts Mirror Image and peers over the destroyed roof and will send a major image of himself flying from the tower. If it draws fire, spells, or attention, he prepares resist energy as appropriate. Once the illusion is up, or its obviously not believed, he Dimension Door’s next to the threat invisibly, and immediately full attacks unsuspecting spellcasters. He makes heavy use of his Plant Growth, and once per day will drastically improve a half mile portion of the forest near his tower, making it difficult to navigate through the denser forest.
Breath Weapon SU: as a standard action, once per 1d4 rounds, Teague can breathe a cone of corrosive acid gas 50ft long dealing 16d6 acid damage reflex save DC 32.
Frightful Presence EX: Ole Teague can unsettle foes with a mere presence. The ability takes effect automatically whenever Teague attacks, charges, or flies overhead. Creatures within a radius of 240ft are subject to the effect if they have fewer than 26 hit die. A potentially affected creature that succeeds on a Will save (DC 29) remains immune to Teague‘s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Spell-Like Abilities – CL 13
- 3/Day – Suggestion
- 1/Day – Plant Growth
Sorcerer Spells – CL = 13
- Level 0 – 6/Day – DC 14
- Detect Magic, Mage Hand, Arcane Mark, Prestidigitation, Ray of Frost, Mending, Message, Ghost Sound
- Level 1 – 7/Day – DC 15
- Magic Missile, Mage Armor, Identify, Alarm, Comperehend Languages
- Level 2 – 7/Day – DC 16
- Web, Fog Cloud, Mirror Image, Resist Energy
- Level 3 – 7/Day – DC 17
- Major Image, Fireball, Dispel Magic
- Level 4 – 5/Day – DC 18
- Greater Invisability, Dimension Door
Lair
Teague has taken over a military outpost, established deep in the forest, ironically to serve as an early warning against threats like wandering dragons. The watch tower is set with provisions and equipment for 20 men, and Teague is a new arrival, so he has not done much to customize it, aside from widening the rooftop entrance, and placing giant boulders in front of the front doors.

Horde
Outside of what gems Teague was able to grab and bring with him, most of his horde is whatever equipment the soldiers had in the outpost prior to his slaughter.
- Chalcedony (60 gp)
- Deep Blue Spinel (400 gp)
- Jade (120 gp)
- Onyx (20 gp)
- Pink Pearl (100 gp)
- Ivory Amphora (2,100 gp)
- Porcelain Amphora carved with Knotwork (1,500 gp)
- Silver Earrings set with Iolite (400 gp)
- Alchemist’s Fire (3 flasks, 20 gp each)
- Disguise Kit (50 gp)
- Full Plate (1,500 gp)
- Good Lock (80 gp)
- Half-plate (600 gp)
- Half-plate (Small) (600 gp)
- Holy Water (1 flasks, 25 gp each)
- Masterwork Chimes (100 gp)
- Masterwork Composite Shortbow (375 gp)
- Masterwork Dwarven Waraxe (330 gp)
- Masterwork Greatsword (350 gp)
- Masterwork Shortspear (301 gp)
- Masterwork Heavy Wooden Shield (157 gp)
- Masterwork Longbow (375 gp)
- Masterwork Manacles (50 gp)
- Masterwork Shortspear (301 gp)
- Masterwork Studded Leather (175 gp)
- Arcane Scroll (Blur (150 gp))
- Arcane Scroll (Phantom Trap (200 gp)
- +1 Breastplate (1,350 gp)
- Amphora of Common Wine (2 gp, 80 lb)
- Amphora of Vinegar (2 gp, 80 lb)
- Anvil (5 gp, 200 lb)
- Armchair (10 gp)
- Backpack (2 gp, 2 lb)
- Bag of 10 Pitons (1 gp, 5 lb)
- Bag of Chestnuts (1 gp, 1 lb)
- 2 x Bag of Iron Nails (5 sp, 1 lb)
- Bag of Salt (2 sp, 1 lb)
- Basket (4 sp, 1 lb)
- Bedroll (1 sp, 5 lb)
- 17 x Bolt of Canvas (1 gp, 10 lb)
- Bolt of Linen (5 gp, 10 lb)
- Bottle of Common Wine (1 sp, 4 lb)
- Bow Saw (5 gp, 5 lb)
- Box of 20 Candles (2 sp, 1 lb)
- 13 x Box of Charcoal (1 sp, 20 lb)
- 2 x Cheap Wig (1 sp)
- Chisel (5 sp, 2 lb)
- Clay Pitcher (2 cp, 5 lb)
- Common Wig (1 gp)
- Desk (30 gp)
- 2 x Explorer’s Outfit (10 gp, 8 lb)
- 2 x Fishing Net (4 gp, 5 lb)
- 2 x Game Board (1 gp, 2 lb)
- Glasscutter (2 gp)
- 17 x Grappling Hook (1 gp, 4 lb)
- 2 x Hammer (5 sp, 2 lb)
- Hemp Rope (50′) (1 gp, 10 lb)
- Iron Pot (8 sp, 4 lb)
- 8 x Large Iron Box (2 gp, 100 lb)
- 2 x Large Wooden Chest (2 gp, 50 lb)
- 22 x Low Boots (1 gp, 2 lb)
- Manacles (15 gp, 2 lb)
- 2 x Merchant’s Scale (2 gp, 1 lb)
- Noble’s Outfit (75 gp, 10 lb)
- Pair of Oars (4 gp, 20 lb)
- 30 x Piton (1 sp, 1/2 lb)
- 7 x Rack of Firewood (1 sp, 200 lb)
- 18 x Rake (2 gp, 10 lb)
- Rope Ladder (50′) (3 gp, 25 lb)
- Rope Net (10′ x 10′) (4 gp, 40 lb)
- Rug (10 gp)
- 2 x Sack of Animal Feed (2 sp, 50 lb)
- Sack of Apples (5 gp, 50 lb)
- 2 x Sack of Wheat (5 sp, 50 lb)
- 2 x Sewing Needle (5 sp)
- Signet Ring (5 gp)
- Small Cask of Cinnimon (5 gp, 5 lb)
- Small Cask of Dried Figs (3 gp, 8 lb)
- 2 x Small Cask of Molasses (4 gp, 8 lb)
- Small Cask of Oil (8 sp, 5 lb)
- Small Cask of Pickled Fish (2 gp, 5 lb)
- Small Cask of Tobacco (2 gp, 8 lb)
- 18 x Small Cask of Wax (2 sp, 5 lb)
- 45 x Small Glass Rod (1 sp)
- Small Hunting Trap (4 gp, 5 lb)
- 3 x Small Magnet (10 gp, 1 lb)
- 2 x Table (30 gp)
- Tent (10 gp, 20 lb)
- Tongs (3 gp, 2 lb)
- Whetsone (2 cp, 1 lb)
- Wooden Drum (5 gp, 3 lb)
- 37 x Wool Cloak (5 sp, 3 lb)
- Coins 2,632 gp, 3,635 sp, 43 cp
To follow along with this project as it goes on, entries have been tagged with the dragon tag.