Wyrm green dragons are the campaign enders. These epic creatures are beyond even the most powerful adventuring parties, and are among the most powerful beings in existence.
Addfwyn, Wyrm Green Dragon, CR 22
The Wyrm Addfwyn has moved beyond the concerns of the mortal world and set her sights higher. She plans to rule the Beastlands and has erected a great, gargantuan scale, castle there from which she rules. She has collected a menagerie of awakened, animals who patrol the grounds and aim to help her with her cause.
Combat Statistics
Size/Type: | Gargantuan Dragon (Air) |
Hit Dice: | 35d12+315 = 542 HP |
Initiative: | +0 |
Speed: | 40ft, 200ft fly (clumsy), 40ft Swim |
Armor Class: | 10 -4 Size + 34 Natural + 4 Armor +3 Deflection = 47 |
Base Attack/Grapple: | +35/+63 |
Attack: | Bite +47 6d6+16 |
Full Attack: | Bite +47 6d6+16, 2 Claws +47 3d8+8, 2 Wings +47 2d6+8, and 1 Tail Slap +47 2d8+24 or Crush +47 4d6+24 or Tail Sweep Reflex DC 38 or 2d6+24 |
Space/Reach: | 20ft/15ft (20ft with bite) |
Special Qualities: | Water Breathing Ex, Blindsense 60ft, Darkvision 120ft, DR 20/Magic, SR 28 |
Immune: | Acid, Sleep, Paralysis |
Saves: | Fort – 19 + 9 Con +2 = 30 Ref – 19 + 0 Dex +2 = 21 Will – 19 + 5 Wis +2 = 26 |
Abilities: | Str 43 | Dex 10 | Con 28 | Int 20 | Wis 21 | Cha 20 |
Skills: | Bluff 43, Diplomacy 43, Knowledge The Planes 43, Knowledge Nature 43, Knowledge Local 43, Listen 43, search 43, spot 43, move silently 38, hide 26, Use Magic Device 43, |
Languages: | Draconic, Common, Druidic, Sylvan, Elven, Infernal, Auran |
Feats: | Flyby attack, multiattack, ability focus (Breath Weapon), Lightning Reflexes, Iron Will, Practiced Spellcaster, Ability (Focus Frightful Presence), Improved Multiattack, Hover, Great Fortitude, Power Attack, Improved Natural Attack (Bite), Improved Natural Attack (Claw) |
Alignment: | Lawful Evil |
Addfwyn has declared the Beastlands her domain, and the populace her pride. Many of the Beastlands disagree, but Addfwyn and her armies are a force to be reckoned with. She regularly plane shifts to the material plane, where she recruits new forces through the use of an evil druidic circle dedicated to awakening animals for her. Her most common tactic in combat is to simply entrap her foes in a force cage, and breath corrosive acid at them until they die, but against a higher level foe she buffs appropriately with Mage Armor (cast at dawn each day), Resist Energy, Comprehend Languages, Mirror Image, See Invisibility, Arcane Sight, True Seeing, and Greater Invisibility.
Breath Weapon SU: as a standard action, once per 1d4 rounds, Addfwyn can breathe a cone of corrosive acid gas 60ft long dealing 22d6 acid damage reflex save DC 38.
Frightful Presence EX: Addfwyn can unsettle foes with a mere presence. The ability takes effect automatically whenever Addfwyn attacks, charges, or flies overhead. Creatures within a radius of 330ft are subject to the effect if they have fewer than 35 hit die. A potentially affected creature that succeeds on a Will save (DC 34) remains immune to Addfwyn‘s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Spell-Like Abilities – CL 19
- 3/Day – Suggestion, Dominate Person
- 1/Day – Plant Growth
Sorcerer Spells – CL = 19
- Level 0 – 6/Day – DC 15
- Detect Magic, Mage Hand, Arcane Mark, Prestidigitation, Ray of Frost, Mending, Message, Ghost Sound, Open/Close
- Level 1 – 8/Day – DC 16
- Magic Missile, Mage Armor, Identify, Alarm, Comprehend Languages
- Level 2 – 7/Day – DC 17
- Web, Fog Cloud, Mirror Image, Resist Energy, See Invisibility
- Level 3 – 7/Day – DC 18
- Major Image, Fireball, Dispel Magic, Arcane Sight
- Level 4 – 7/Day – DC 19
- Greater Invisibility, Dimension Door, Polymorph, Scrying
- Level 5 – 7/Day – DC 20
- Rock to Mud, Wall of Stone, Waves of Fatigue, Teleport
- Level 6 – 6/Day – DC 21
- True Seeing, Chain Lightning, Disintegrate
- Level 7 – 4/Day – DC 22
- Plane Shift, Force Cage
Lair
Addfwyn has grown a truly massive palace in from the woods itself, using her plant growth ability, and staffs it with all manner of awakened bear, moose, and wolves. The palace itself is scaled for Addfwyn’s immense size, and her servants, even the moose, struggle to navigate it at times. She has cultivated the forest surrounding it into a natural defensive perimeter, of super dense ironwood, and other hardwood trees. Patrolling at all times are both loyal hawks and eagles, providing an aerial view, but also villainous squirrel scouts, who form the bulk of her espionage empire.

Horde
Addfwyn’s palace is both naturally grown, and gorgeous, filled with flowers, but also endless gemstones and art pieces on display.
- Amethyst (110 gp)
- Aquamarine (600 gp)
- Azurite (8 gp)
- Azurite (11 gp)
- Azurite (12 gp)
- Black Star Sapphire (700 gp)
- Carnelian (50 gp)
- Eye Agate (10 gp)
- Eye Agate (12 gp)
- Fire Opal (700 gp)
- Freshwater Pearl (14 gp)
- Golden Pearl (140 gp)
- Golden Yellow Topaz (700 gp)
- Hematite (9 gp)
- Jade (50 gp)
- Jet (80 gp)
- Malachite (15 gp)
- Peridot (50 gp)
- Red Spinel (90 gp)
- Red-brown Spinel (80 gp)
- Rhodochrosite (9 gp)
- Sardonyx (60 gp)
- Silver Pearl (80 gp)
- Turquoise (10 gp)
- Amethyst Dice (pair) set with Carnelian (900 gp)
- Bolt of Electrum Cloth (1,300 gp)
- Bolt of Electrum Cloth set with Black Pearl (10,000 gp)
- Bolt of Fine Cloth threaded with Fine Steel (200 gp)
- Bolt of Gold Cloth (1,600 gp)
- Bolt of Platinum Cloth set with Silver Pearl (6,000 gp)
- Bolt of Silk (70 gp)
- Bolt of Silk threaded with Copper (300 gp)
- Box of Perfumed Candles (50 gp)
- Brass Amulet (600 gp)
- Brass Bracelet set with Rose Quartz (400 gp)
- Brass Cloth Choker (10 gp)
- Bronze Flute (1,200 gp)
- Bronze Pin set with Malachite (600 gp)
- Carved Ivory Drinking Horn inlaid with Electrum (3,000 gp)
- Carved Ivory Drinking Horn inlaid with Silver (1,400 gp)
- Carved Ivory Drinking Horn set with Alexandrite (4,000 gp)
- Carved Ivory Drinking Horn wreathed in Blue Continual Flame (5,000 gp)
- Carved Wooden Figurine (of a Hydra) (60 gp)
- Carved Wooden Medallion (60 gp)
- Carved Wooden Staff studded with Brass (600 gp)
- Carved Wooden Staff studded with Gold (1,100 gp)
- Ceramic Figurine Blibdoolpoolp (60 gp)
- Ceramic Orb (100 gp)
- Ceramic Orb (120 gp)
- Ceramic Rod (60 gp)
- Citrine Totem set with Rich Purple Corundum (8,000 gp)
- Copper Brazier set with Amethyst (2,400 gp)
- Copper Orb (1,100 gp)
- Deck of Ivory Tarot Cards inlaid with Gold (4,000 gp)
- 2 x Dragonscale Ribbon (900 gp)
- Dragonscale Talisman (600 gp)
- Ebony Miniature of a Ship (100 gp)
- Ebony Miniature of a Tower set with Onyx (800 gp)
- Ebony Necklace (400 gp)
- Ebony Rod (600 gp)
- Electrum Cloth Coat set with Chrysoberyl (2,000 gp)
- Electrum Cloth Robe (900 gp)
- Electrum Rapier (600 gp)
- Ermine Mask (1,500 gp)
- Ermine Ribbon set with Jasper (1,100 gp)
- Ermine bound Book (blank) wreathed in Continual Flame (6,000 gp)
- Eye Agate Figurine (of a God of Evil) (100 gp)
- Feathered Talisman (70 gp)
- Fine Cloth Choker trimmed with Sable (100 gp)
- Fine Cloth Gown (120 gp)
- Fine Cloth Sash trimmed with Sable (600 gp)
- Fine Leather Tabard (1,900 gp)
- Fine Leather Tabard set with Alexandrite (5,000 gp)
- Fine Steel Pin set with Banded Agate (200 gp)
- Fine Steel Vase (1,100 gp)
- Fox Fur Hunter’s Cap (100 gp)
- Fox Fur Talisman set with Obsidian (500 gp)
- Gold Cloth Gown set with Red Garnet (5,000 gp)
- Gold Cloth Pennant (1,400 gp)
- Iron Censer (130 gp)
- Ivory Orb inlaid with Gold (1,100 gp)
- Ivory Scroll Case set with Carnelian (800 gp)
- Jade Miniature (of a Tree) (500 gp)
- Large Carpet (1,400 gp)
- Large Carpet threaded with Brass (3,000 gp)
- Leather Boots with Silver Buckles (90 gp)
- Leopard Fur Cloak (1400 gp)
- Marble Scroll Case (500 gp)
- Ornate Silver Mirror (400 gp)
- Ornate Silver Mirror set with Lapis Lazuli (700 gp)
- Pewter Amulet (140 gp)
- Pewter Armband (80 gp)
- Pewter Brooch (20 gp)
- Pewter Goblet (100 gp)
- Platinum Armlet (1,200 gp)
- Platinum Cloth Gown set with Jade (2,000 gp)
- Platinum Cloth Tabard set with Chrysoberyl (4,000 gp)
- Platinum Cloth Vest (400 gp)
- Porcelain Amphora carved with Knotwork (,2100 gp)
- Porcelain Sundial (700 gp)
- Porcelain Vase carved with Knotwork (800 gp)
- Rabbit Fur Boots (100 gp)
- Red Garnet Dice (pair) inlaid with Copper (1300 gp)
- Red Garnet Jar inlaid with Mithral (6,000 gp)
- Red Spinel Dice (pair) set with Star Rose Quartz (700 gp)
- Rosewood Ring set with Moss Agate (300 gp)
- Sable Bracers wreathed in Continual Flame (2,000 gp)
- Sable Coinpurse (700 gp)
- Sable Pouch (500 gp)
- Sable Ribbon inlaid with Fine Steel (900 gp)
- Sable Sash wreathed in Continual Flame (4,000 gp)
- Sable Shortsword Scabbard wreathed in Green Continual Flame (5,000 gp)
- Sable Talisman inlaid with Brass (900 gp)
- Sardonyx Ewer (1,200 gp)
- Silk Hunter’s Cap trimmed with Sable (140 gp)
- Silk Robe (70 gp)
- Silk Tabard threaded with Platinum (1,300 gp)
- Silver Bracers wreathed in Blue Continual Flame (7,000 gp)
- Silver Cloth Ribbon (100 gp)
- Silver Mace (1,300 gp)
- Silver Ring inlaid with Brass (14,00 gp)
- Silver Shortsword Scabbard (1,200 gp)
- Small Bag of Incense (100 gp)
- Small Silver Mirror (170 gp)
- Small Tapestry (400 gp)
- Tooled Leather Bracers (1,000 gp)
- Tooled Leather Choker (200 gp)
- Tooled Leather Tabard (1,400 gp)
- Unframed Painting (300 gp)
- Wood Framed Painting (400 gp)
- Wood Framed Painting (600 gp)
- Carpet of Flying (5 ft. by 10 ft.) (35,000 gp)
- +4 Unholy Dwarven Waraxe (Medium) (72,330 gp)
- Potion of Water Breathing (750 gp)
- Ring of Blinking (27,000 gp) (held and often worn)
- Rod of Enemy Detection (23,500 gp) (Carried)
- Rod of Withering (25,000 gp)
- Chair (10 gp)
- 5 x Desk (30 gp)
- 8 x Large Cage (50 gp)
- 9 x Small Cage (10 gp)
- 43 x Vial of Exotic Ink (40 gp)
- 17 x Vial of Ink (8 gp)
- 7 x Wardrobe (30 gp)
- 10 x Weapon Rack (30 gp)
- Coins 4,847 pp, 21,194 gp
Amlodd Siawn, Great Wyrm Green Dragon, CR 24
Amlodd Siawn has declared war on civilization. Tired of encroachment onto his sacred forests, Amlodd has taken it upon himself to destroy any city he comes across. Marshalled to his cause are an army of evil treants loyal to his cause.
Combat Statistics
Size/Type: | Gargantuan Dragon (Air) |
Hit Dice: | 38d12+342 = 589 HP |
Initiative: | +0 |
Speed: | 40ft, 200ft fly (clumsy), 40ft Swim |
Armor Class: | 10 -4 Size + 37 Natural + 4 Armor = 47 |
Base Attack/Grapple: | +38/+71 |
Attack: | Bite +55 6d6+21 |
Full Attack: | Bite +55 6d6+21, 2 Claws +55 3d8+10, 2 Wings +55 2d6+10, and 1 Tail Slap +55 3d8+31 or Crush +55 4d6+31 or Tail Sweep Reflex DC 40 or 2d6+31 |
Space/Reach: | 20ft/15ft (20ft with bite) |
Special Qualities: | Water Breathing Ex, Blindsense 60ft, Darkvision 120ft, DR 20/Magic, SR 30 |
Immune: | Acid, Sleep, Paralysis, Mind-Affecting Spells, Divination |
Saves: | Fort – 21 + 9 Con +2 = 32 Ref – 21 + 0 Dex +2 = 23 Will – 21 + 6 Wis +2 = 29 |
Abilities: | Str 52 | Dex 10 | Con 28 | Int 22 | Wis 23 | Cha 26 |
Skills: | Bluff 49, Diplomacy 49, Intimidate 49, Knowledge Arcane 47, Knowledge Nature 47, Knowledge Local 47, Listen 47, search 47, spot 47, move silently 41, hide 29, Use Magic Device 49, |
Languages: | Draconic, Common, Druidic, Sylvan, Elven, Infernal, Auran, Orc |
Feats: | Flyby attack, multiattack, ability focus (Breath Weapon), Lightning Reflexes, Iron Will, Practiced Spellcaster, Ability (Focus Frightful Presence), Improved Multiattack, Hover, Great Fortitude, Power Attack, Improved Natural Attack (Bite), Improved Natural Attack (Claw), Improved Natural Attack (Tail Slap) |
Alignment: | Lawful Evil |
While a powerful being, Amlodd knows his goals will anger most societies, and have made him many enemies. Luckily for him, he is an army in his own right. Powerful heroes are needed to defeat him, and he is always prepared for a fight, with Mage Armor and Mindblank. If given warning, by Scrying, or other means, he will also cast Resist Energy, Comprehend Languages, Mirror Image, See Invisibility, Arcane Sight, True Seeing, and Greater Invisibility. Amlodd’s primary tactic is to lay siege to a town with his band of treant allies. Amlodd will fly overhead launching Waves of Fatigue on enemy troops and rock to mud on enemy fortifications. If he sees a particularly potent force gearing up for defense, Amlodd will summon a colossal, fiendish, centipede to cause chaos in their ranks. The treants send in waves of trees to serve as the bulk of the troops, will animate as much of the surrounding forest as possible. Amlodd keeps 3 commanded tendriculos in stealth positions standing guard to protect the treant commanders.
Breath Weapon SU: as a standard action, once per 1d4 rounds, Amlodd can breathe a cone of corrosive acid gas 60ft long dealing 24d6 acid damage reflex save DC 40.
Frightful Presence EX: Amlodd can unsettle foes with a mere presence. The ability takes effect automatically whenever Amlodd attacks, charges, or flies overhead. Creatures within a radius of 360ft are subject to the effect if they have fewer than 38 hit die. A potentially affected creature that succeeds on a Will save (DC 39) remains immune to Amlodd‘s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Spell-Like Abilities – CL 21
- 3/Day – Suggestion, Dominate Person
- 1/Day – Plant Growth, Command Plants
Sorcerer Spells – CL = 21
- Level 0 – 6/Day – DC 18
- Detect Magic, Mage Hand, Arcane Mark, Prestidigitation, Ray of Frost, Mending, Message, Ghost Sound, Open/Close
- Level 1 – 8/Day – DC 19
- Magic Missile, Mage Armor, Identify, Alarm, Comprehend Languages
- Level 2 – 7/Day – DC 20
- Web, Fog Cloud, Mirror Image, Resist Energy, See Invisibility
- Level 3 – 7/Day – DC 21
- Major Image, Fireball, Dispel Magic, Arcane Sight
- Level 4 – 7/Day – DC 22
- Greater Invisibility, Dimension Door, Polymorph, Scrying
- Level 5 – 7/Day – DC 23
- Rock to Mud, Wall of Stone, Waves of Fatigue, Teleport
- Level 6 – 6/Day – DC 24
- True Seeing, Chain Lightning, Disintegrate
- Level 7 – 4/Day – DC 25
- Plane Shift, Force Cage, Control Weather
- Level 8 – 4/Day – DC 26
- Summon Monster VII, Mind Blank
Lair
Amlodd’s lair is a cave deep in the heart of the Bithell Forest, far from danger. He rarely returns to it, except to deposit more treasure sacked from towns.

Horde
Amlodd favors magic items, coins, gold, and gemstones, but will keep artwork if it is particularly valuable.
- 2 x Alexandrite (400 gp)
- Alexandrite (500 gp)
- Amber (60 gp)
- Amber (90 gp)
- Aquamarine (500 gp)
- Banded Agate (8 gp)
- Bloodstone (60 gp)
- Blue Quartz (9 gp)
- Blue Sapphire (700 gp)
- Blue Sapphire (1,100 gp)
- Blue Star Sapphire (900 gp)
- Blue-white Diamond (5,000 gp)
- Bright Green Emerald (6,000 gp)
- Brown Diamond (7,000 gp)
- Carnelian (50 gp)
- Deep Blue Spinel (200 gp)
- Deep Blue Spinel (400 gp)
- Deep Green Spinel (110 gp)
- Emerald (800 gp)
- Eye Agate (10 gp)
- Freshwater Pearl (14 gp)
- 2 x Hematite (10 gp)
- Iolite (60 gp)
- Jasper (40 gp)
- Jasper (60 gp)
- Jet (60 gp)
- Jet (80 gp)
- Malachite (11 gp)
- Moonstone (40 gp)
- Moss Agate (11 gp)
- Obsidian (14 gp)
- Peridot (50 gp)
- Red Spinel (90 gp)
- Red-brown Spinel (60 gp)
- Rhodochrosite (12 gp)
- Rich Purple Corundum (800 gp)
- Rich Purple Corundum (1,300 gp)
- Rock Crystal (40 gp)
- Rose Quartz (30 gp)
- Rose Quartz (50 gp)
- Rose Quartz (70 gp)
- Smoky Quartz (20 gp)
- Star Rose Quartz (60 gp)
- White Opal (1,000 gp)
- White Pearl (120 gp)
- White Pearl (130 gp)
- Zircon (20 gp)
- Zircon (40 gp)
- Bolt of Electrum Cloth (1,900 gp)
- Bolt of Electrum Cloth set with Jade (3,000 gp)
- Bolt of Gold Cloth (1,900 gp)
- Bolt of Platinum Cloth (1,700 gp)
- Bolt of Silk threaded with Fine Steel (800 gp)
- 2 x Bottle of Exotic Wine (1,000 gp)
- Box of Perfumed Candles (80 gp)
- Box of Perfumed Candles (120 gp)
- Brass Amulet (600 gp)
- Brass Box set with Chrysoprase (1,000 gp)
- Bronze Cloth Coat (800 gp)
- Bronze Cloth Sash (700 gp)
- Bronze Music Box (1,600 gp)
- Bronze Rod (900 gp)
- Bronze Sickle (500 gp)
- Bronze Staff inlaid with Electrum (1,500 gp)
- Carved Ivory Drinking Horn inlaid with Electrum (1,800 gp)
- Carved Ivory Drinking Horn set with Coral (1,600 gp)
- Carved Wooden Staff (50 gp)
- Carved Wooden Staff studded with Silver (600 gp)
- Ceramic Miniature of a Temple (70 gp)
- Ceramic Statuette of a Male Elf Wizard (100 gp)
- Ceramic Sundial (80 gp)
- Citrine Ring (400 gp)
- Copper Skull set with Red Spinel (2,100 gp)
- Crystal Ball (1,000 gp)
- Crystal Ball (1,200 gp)
- Crystal Ball (1,600 gp)
- Crystal Dice (pair) set with Moss Agate (400 gp)
- Dragonscale Belt inlaid with Gold (1,000 gp)
- Dragonscale Choker set with Amber (2,000 gp)
- Dragonscale Corset set with Black Star Sapphire (5,000 gp)
- Dragonscale Pouch (400 gp)
- Dragonscale Talisman (100 gp)
- Ebony Coffer (2,200 gp)
- Ebony Holy Symbol of Tiamat (700 gp)
- Ebony Miniature of a Temple (200 gp)
- Ebony Miniature of a Temple (300 gp)
- Ebony Scroll Case (600 gp)
- Ebony Totem (3,000 gp)
- Electrum Cloth Cloak (1,200 gp)
- Electrum Cloth Gloves (300 gp)
- Electrum Cloth Gown (1,300 gp)
- Electrum Miniature (of a Temple) set with Citrine (900 gp)
- Electrum Scepter wreathed in Blue Continual Flame (5,000 gp)
- Ermine Choker inlaid with Silver (1,800 gp)
- Ermine bound Book (blank) set with Deep Blue Spinel (3,000 gp)
- Feathered Gloves (110 gp)
- Feathered Pouch (120 gp)
- Fine Cloth Gown (100 gp)
- Fine Cloth Pennant trimmed with Fox Fur (110 gp)
- Fine Cloth Vest trimmed with Leopard Fur (10 gp)
- Fine Leather Shoes (100 gp)
- Fox Fur Bracers (1,000 gp)
- Fox Fur Talisman set with Blue Quartz (800 gp)
- Gilded Wooden Pedestal (1,000 gp)
- Gilded Wooden Sundial (900 gp)
- Hematite Amphora (1,800 gp)
- Iron Dice (pair) (10 gp)
- Iron Necklace (30 gp)
- Iron Rapier (130 gp)
- Jet Ewer wreathed in Blue Continual Flame (3,000 gp)
- Lacquered Wooden Statuette of a Badger set with Jade (1,400 gp)
- Lacquered Wooden Vase (1,000 gp)
- Large Carpet threaded with Bronze (6,000 gp)
- Large Carpet threaded with Silver (1,000 gp)
- Leather Belt set with Lapis Lazuli (90 gp)
- Leather Belt set with Malachite (170 gp)
- Leather Belt set with Obsidian (80 gp)
- Leather Belt with Fine Steel Buckle (40 gp)
- Leather Belt with Fine Steel Buckle (70 gp)
- Leather Belt with Fine Steel Buckle (110 gp)
- Leather Boots with Silver Buckles (120 gp)
- 2 x Leather Bracers (90 gp)
- Leather Sash (10 gp)
- Leather Shortsword Scabbard (90 gp)
- Leopard Fur Gloves set with Smoky Quartz (1,000 gp)
- Leopard Fur bound Book (blank) inlaid with Silver (1,200 gp)
- Ornate Silver Mirror set with Turquoise (1,000 gp)
- Painted Glass Ring (10 gp)
- Pewter Chain (110 gp)
- Platinum Cloth Choker (900 gp)
- Platinum Cloth Coat set with Black Pearl (3,000 gp)
- Platinum Cloth Ribbon (10 gp)
- Platinum Longsword (1,600 gp)
- Platinum Ring inlaid with Brass (1,300 gp)
- Polished Stone Figurine of a Female Gnome (120 gp)
- Polished Stone Miniature of a Tower (100 gp)
- Polished Stone Sundial (60 gp)
- Porcelain Figurine a Seal (400 gp)
- Rabbit Fur Boots (60 gp)
- Red Garnet Miniature of a Tower set with Chrysoprase (700 gp)
- Rosewood Dice (pair) set with Malachite (300 gp)
- Rosewood Ring set with Rhodochrosite (600 gp)
- Rosewood Totem set with Aquamarine (3,000 gp)
- Sable Ribbon inlaid with Brass (300 gp)
- Sable Tabard (4,000 gp)
- Silk Pennant threaded with Fine Steel (110 gp)
- Silk Sash threaded with Brass (110 gp)
- Silk Sash threaded with Fine Steel (130 gp)
- Silk Tabard (40 gp)
- Silk Vest threaded with Platinum (300 gp)
- Silver Chain set with Lapis Lazuli (900 gp)
- Silver Chest inlaid with Hepatizon (3,000 gp)
- Silver Cloth Robe (1,700 gp)
- Silver Cloth Sash (500 gp)
- Silver Cloth Vest (300 gp)
- Silver Diadem (600 gp)
- Silver Ring (900 gp)
- Small Bag of Spices (150 gp)
- Small Carpet threaded with Brass (1,400 gp)
- Small Vial of Exotic Perfume (200 gp)
- Small Vial of Exotic Perfume (300 gp)
- Small Vial of Exotic Perfume (600 gp)
- Small Vial of Perfume (40 gp)
- Small Vial of Perfume (90 gp)
- Star Rose Quartz Holy Symbol of a Mermaid inlaid with Electrum (1,400 gp)
- Star Rose Quartz Ring set with Zircon (700 gp)
- Tooled Leather Shoes (800 gp)
- White Pearl Stele (5,000 gp)
- +6 Belt of Giant Strength (36,000 gp) (Worn)
- Chime of Interruption (16,800 gp)
- Divine Scroll (Neutralize Poison (375 gp))
- Divine Scroll (Remove Curse (375 gp))
- +3 Flaming Dwarven Waraxe (32,330 gp)
- Goggles of Night (12,000 gp)
- +5 Moderate Fortified Heavy Steel Shield (64,170 gp)
- Ring of Blinking (27,000 gp) (Held, worn as needed)
- Rod of Splendor (25,000 gp) (Held)
- Rod of Withering (25,000 gp)
- Rod of the Viper (19,000 gp)
- Wand of Cure Critical Wounds (22 of 50 charges) (9,240 gp)
- Bag of Chestnuts (1 gp, 1 lb)
- 26 x Barrel of Oil (24 gp, 150 lb)
- Bottle of Good Wine (1 gp, 4 lb)
- Salted Ham (2 gp, 4 lb)
- Scroll Case (1 gp, 1/2 lb)
- Coins 153,997 gp, 2,567 sp, 2,390 cp
To follow along with this project as it goes on, entries have been tagged with the dragon tag.